Manbearcat
Legend
[MENTION=16586]Campbell[/MENTION] [MENTION=386]LostSoul[/MENTION] [MENTION=42582]pemerton[/MENTION] [MENTION=27570]sheadunne[/MENTION]
I want to do a quick example for you guys as a couple of folks have had questions. I posted a bit of a tutorial in the thread that spawned this PBP. I'm going to take Theren's task resolution within the transition scene and turn it into a self-contained action scene for the purposes of example. One thing that is of consequence is that you guys are usually going to have a + 2 to play with on Weapon vs AC or Implement vs NAD. Consider this + 2 your dice in your dice pool added because of leveraging a power that makes since within the fictional positioning (as in MHRP). This + 2 is generally going to get you around the mean for the same % success as trained skill versus Medium DC. Functional usage of an encounter power will generally afford you another + 1 (for a total of + 3...as if you stepped the dice up by one in a dice pool). A Daily will be an auto success, a healing surge spent, and a floating + 2 where you get to dictate what fictional positioning/where mechanically its usage will apply. Let's take Theren's example.
Let us say I frame it as a complexity 1 Combat Skill Challenge. 4 success before 3 failures, all at the Medium DC. I'm going to use his rolls and actions as below:
So I framed the scene for him as:
1 - He's right in it taking no prisoners, charging them with Iron Wolf Charge (which bears some resemblance to CaGI but with subtle nuance). He made two rolls for the affect as the "in-combat" function of the exploit requires it. In a Skill Challenge, he is only rolling 1 Attack vs AC for the charge (the rider vs Will would effectively be automatic). Given the fictional positioning, interposing himself between the family and the the group of bad guys, the requirement of cutting down the distance, the fact that its versus a group, (etc). I would always afford him a + 2. He passed the medium DC of 27 AC already so he would be good to go. I personally would either narrate the results and then provide a follow up complication to move the conflict forward, or I would specifically grant him authorial rights and then compose a complication of my own volition.
2 - So whatever complication (perhaps one of the bad guys wanted to get back up and Theren menaces him with "STAY DOWN" or something) I concocted it would put him in, his Intimidate (as above) would now be in play. He passed the Medium Skill DC of 20 so he's good to go. Either I resolve it and impose new complication or I grant him authorial rights, etc.
3 - Ok, we're at 2:0 now (success:failure) and need 4 success or 3 failures to meet the win/lose condition. The stakes here should be clear; sheadunne set them himself. He wants to justify and vindicate this boys sacrifice/service. He doesn't want him to lose heart. He wants the boy to do it the next time, and the next, and the next. Victory here will hopefully move that along in the boys heart and his family will feel protected when the boy is around:
So Theren has pretty much kicked butt and is well on his way to accomplishing this. Lets just say that I want to frame the now emerging Thurgon and Lucann into the conflict. I give Thurgon a chance to be a proper Paladin here, defending the weak with Divine authority. One of the bad guys gets up, enraged he makes a foolish run at one of the other children, a young daughter, determined to run her through. Thurgon isn't having it of course. And he wants to make sure. He spends a Daily on Knightly Intercession. With the actual voice of Kord, his command BOOMS thunderously in the air, brimming with Divine Power "SOMETHING COOL AND AUTHORITY-LIKE THAT I CAN'T THINK OF JUST THIS SECOND GOES HERE". The man, wild-eyed, ignores the girl, runs past her to be met by a craghammer to the chest. Now flat on the ground and having dropped his weapon, Thurgon puts his foot on the man's hand as he stubbornly reaches for his weapon.
Auto success, he spends a healing surge, and he has a + 2 to play with. He's going to give it to Lucann who is next.
4 - I want to invoke Lucann's PC build resources and his "Avengeriness". I pressure him with one of the bad guys attempting to flee the justice that is coming to them. Discusted by the fiend at his feet, he slams the haft of his spear into his side causing a wheezing cry from the man. He reaches out with his other hand and a silent prayer calls forth spectral chains to wrap around the man attempting to flee, dropping him to the ground, anchoring him in place as the man cries out in terror at the horror befalling him. Lucann easily makes it with his normal bonus and the bonus the pemerton gave him.
4:0. We're done here. Now we can fast forward to Theren's interpretation of the finish as the win condition has been met (and then some):
And whatever else. Make sense?
I want to do a quick example for you guys as a couple of folks have had questions. I posted a bit of a tutorial in the thread that spawned this PBP. I'm going to take Theren's task resolution within the transition scene and turn it into a self-contained action scene for the purposes of example. One thing that is of consequence is that you guys are usually going to have a + 2 to play with on Weapon vs AC or Implement vs NAD. Consider this + 2 your dice in your dice pool added because of leveraging a power that makes since within the fictional positioning (as in MHRP). This + 2 is generally going to get you around the mean for the same % success as trained skill versus Medium DC. Functional usage of an encounter power will generally afford you another + 1 (for a total of + 3...as if you stepped the dice up by one in a dice pool). A Daily will be an auto success, a healing surge spent, and a floating + 2 where you get to dictate what fictional positioning/where mechanically its usage will apply. Let's take Theren's example.
Let us say I frame it as a complexity 1 Combat Skill Challenge. 4 success before 3 failures, all at the Medium DC. I'm going to use his rolls and actions as below:
Action: If the 6 are on the same level, charge the one who appears to be more vicious with Iron Wolf Charge. (Charge: 19+12=31, Damage: 5+9=14, If I hit, +10 damage, Burst 2, 10+20=30 vs will, (how do you say you rolled a 20 with it seeming like you're making it up because it would be great to succeed? lol).
If they're not, move into a position where I can do it.
The intent is to damage (not kill) the leader and knock the rest back. If they attempt to move foreword, Intimidation (15+7=22). "I am the wraith you have drawn upon yourselves! You only live now so that you may sacrifice yourself in the upcoming battle. If you live, I will hunt you down. I will wait one year for every man, woman, or child you help survive the siege."
If all goes well, grab one of the sellsword's weapons (A dagger or shortsword) and toss it to the boy with a, "learn to use it." And then return to Lucann.
So I framed the scene for him as:
Near the primary entrance to the Underbelly, a few men (presumably soldiers...but these could have been sellswords as their armor was mismatched. Its difficult to say with this now ragtag standing army.), ok more than a few (6), were trying to shake down a begrieved family who were begging the aggressors to allow them to retain what little food they had. The frightened children were hiding behind their mother's torn longskirt but the eldest boy (maybe 11...12?) wasn't having it. He confronted the vandals, putting himself between them and his family, and ended up 2 teeth fewer after a mailed backhand sent him sprawling. There isn't a member of a City Watch (if there even is one at this point) to be found. These men are viscous, wanton, and clearly willing to spill the blood of children to get near nothing in return.
As reference, you're beyond earshot to the nearest barracks, the ramparts directly above appear to be manned only by these 6 who have beat a hasty clambering down the ladder to the opening of the Underbelly. The climb down to the Underbelly is a sheer drop of 30 feet without usage of the ladder. Ruined buildings flank you on either side.
1 - He's right in it taking no prisoners, charging them with Iron Wolf Charge (which bears some resemblance to CaGI but with subtle nuance). He made two rolls for the affect as the "in-combat" function of the exploit requires it. In a Skill Challenge, he is only rolling 1 Attack vs AC for the charge (the rider vs Will would effectively be automatic). Given the fictional positioning, interposing himself between the family and the the group of bad guys, the requirement of cutting down the distance, the fact that its versus a group, (etc). I would always afford him a + 2. He passed the medium DC of 27 AC already so he would be good to go. I personally would either narrate the results and then provide a follow up complication to move the conflict forward, or I would specifically grant him authorial rights and then compose a complication of my own volition.
2 - So whatever complication (perhaps one of the bad guys wanted to get back up and Theren menaces him with "STAY DOWN" or something) I concocted it would put him in, his Intimidate (as above) would now be in play. He passed the Medium Skill DC of 20 so he's good to go. Either I resolve it and impose new complication or I grant him authorial rights, etc.
3 - Ok, we're at 2:0 now (success:failure) and need 4 success or 3 failures to meet the win/lose condition. The stakes here should be clear; sheadunne set them himself. He wants to justify and vindicate this boys sacrifice/service. He doesn't want him to lose heart. He wants the boy to do it the next time, and the next, and the next. Victory here will hopefully move that along in the boys heart and his family will feel protected when the boy is around:
Theren normally didn't concern himself with the lives of others. He took on the mantel of those her served, preferring not to judge himself. He watched as six sellswords harassed a family. Not unusual in this world and in this time. He would have turned away but saw the boy stand between the men and his family. He was intrigued, not because of the courage, there always seemed to be men enough of courage, but for the service to his family. He took the pain for them.
So Theren has pretty much kicked butt and is well on his way to accomplishing this. Lets just say that I want to frame the now emerging Thurgon and Lucann into the conflict. I give Thurgon a chance to be a proper Paladin here, defending the weak with Divine authority. One of the bad guys gets up, enraged he makes a foolish run at one of the other children, a young daughter, determined to run her through. Thurgon isn't having it of course. And he wants to make sure. He spends a Daily on Knightly Intercession. With the actual voice of Kord, his command BOOMS thunderously in the air, brimming with Divine Power "SOMETHING COOL AND AUTHORITY-LIKE THAT I CAN'T THINK OF JUST THIS SECOND GOES HERE". The man, wild-eyed, ignores the girl, runs past her to be met by a craghammer to the chest. Now flat on the ground and having dropped his weapon, Thurgon puts his foot on the man's hand as he stubbornly reaches for his weapon.
Auto success, he spends a healing surge, and he has a + 2 to play with. He's going to give it to Lucann who is next.
4 - I want to invoke Lucann's PC build resources and his "Avengeriness". I pressure him with one of the bad guys attempting to flee the justice that is coming to them. Discusted by the fiend at his feet, he slams the haft of his spear into his side causing a wheezing cry from the man. He reaches out with his other hand and a silent prayer calls forth spectral chains to wrap around the man attempting to flee, dropping him to the ground, anchoring him in place as the man cries out in terror at the horror befalling him. Lucann easily makes it with his normal bonus and the bonus the pemerton gave him.
4:0. We're done here. Now we can fast forward to Theren's interpretation of the finish as the win condition has been met (and then some):
"I am the wraith you have drawn upon yourselves! You only live now so that you may sacrifice yourself in the upcoming battle. If you live, I will hunt you down. I will wait one year for every man, woman, or child you help survive the siege."
If all goes well, grab one of the sellsword's weapons (A dagger or shortsword) and toss it to the boy with a, "learn to use it."
And whatever else. Make sense?