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D&D 5E I just don't buy the reasoning behind "damage on a miss".

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I hope that if they keep the option, they move it to a feat instead of keeping it as a vital ability for someone wanting to wield a two-handed weapon. Right now any Ranger, Fighter, and Paladin with a two-handed weapon is basically forced to take it.

Yes, I am hoping it becomes a feat, being forced into damage-on-a-miss for fighters, paladins, and rangers that want to specialise in GWF is something to avoid.
 

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I'm interested to meet this hypothetical 4e players who say that fireball can't set anything on fire. Not just people who read 4e and asserted it without playing the game.
[MENTION=2067]Kamikaze Midget[/MENTION] plays the game this way, and then complains about the "wrought iron fence made of tigers".
 




Not if you want GWF as an option, you're stuffed in the face with damage-on-a-miss.

Sure nothing stopping your GWF from using the defensive or protection fighting style. In fact to be honest unless you plan on cheesing DoAM with a bunch of rider effects like a ranger can then +1 to AC or using your reaction to impose disadvantage on an attack are both probably better choices most of the time.
 

Sure nothing stopping your GWF from using the defensive or protection fighting style.

I don't want to specialise in either of those styles, I want the GWF deal.

+1/2 modifier damage sounds nice, will house-rule it that way until something better comes along (maybe never).
 



I'll cop to that: I never bought any of the rationalizations for Martial Daily powers in 4Ed, so...

But if those still exist in 5Ed, "damage on a miss" would be more palatable as a Daily power, at least to me.
 

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