• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Artistic Ability

I would probably go the route of 13th Age and take the middle score of 3 attributes:

Painting, Drawing, Scultping et al: Wis, Dex, Int

Singing, Instrument Playing et al: Wis, Cha, Int

Dancing et al: Dex, Cha, Str

Writing, Screenplays et al: Wis, Int, <Uhhh...alcoholism, depression, tragic loss?>
 

log in or register to remove this ad

Multiple checks.

Perception to determine if the PC can see the subject well enough to make a rendering.

Raw dex check to determine the ability to use the tool they're painting with.

Wisdom to determine if they have made the picture in good taste.
 

@the Jester: You have too may private messages stored to get new ones. :3

His players stay out:[sblock]

I'm a big proponent of avoiding the use of "cool stuff" for sake of it being "cool stuff". For me, adding something nifty like this needs to have some kind of purpose.

To that end, how about, instead of having the room judge them, have the whole dungeon judge them? You could easily pull off having an "intelligence" judging the PC's actions all through the place, having each attraction be like some kind of litmus test for some unknown grand design (like mazes, or stimulus/response tests for mice)... or, if you want an actual person as overseer, perhaps this person/thing/entity is seeking the "right" kind of people...

Also, if that's too complicated, you could video game it up and have a bunch of these touch pads all over the dungeon, each requiring the player(s) to produce a specific object/place from memory to satisfy the "intelligence", who really just wants to decorate its interior walls...[/sblock]
 

@the Jester: You have too may private messages stored to get new ones. :3

His players stay out:[sblock]

I'm a big proponent of avoiding the use of "cool stuff" for sake of it being "cool stuff". For me, adding something nifty like this needs to have some kind of purpose.

To that end, how about, instead of having the room judge them, have the whole dungeon judge them? You could easily pull off having an "intelligence" judging the PC's actions all through the place, having each attraction be like some kind of litmus test for some unknown grand design (like mazes, or stimulus/response tests for mice)... or, if you want an actual person as overseer, perhaps this person/thing/entity is seeking the "right" kind of people...

Also, if that's too complicated, you could video game it up and have a bunch of these touch pads all over the dungeon, each requiring the player(s) to produce a specific object/place from memory to satisfy the "intelligence", who really just wants to decorate its interior walls...[/sblock]


[sblock]The room in question takes place on a level full of different art-related rooms, with plenty of variety in them.... few monsters, lots of "tricks", a few traps. So the chamber in question is not an isolated "random weird room" but part of a theme that runs through that particular level- or at least sublevel- of a dungeon.[/sblock]
 

Into the Woods

Remove ads

Top