Zardnaar
Legend
For the last year or so I have been playing around with my own version of D&D as I have not liked the way D&DN has been heading. I am throwing around the idea of an OSR/3rd ed hybrid type game. A basic skill system would be used along with feats but the numbers will be more along the lines of OSR games to avoid the bloat of 3.x type games including Pathfinder.
For example for monsters I am more or less using AD&D ones or BECMI ones and d20ising them with ability scores and a few features from 4E/D&DN. Hobgoblins for example get +2 AC when fighting in a Phalanx.
Class design is kind of reverting back to AD&D for the spell casters and 3rd ed for the martials but fighters and rogues will have AD&D level of saves. The fighter for example will resemble the 3.5 one but have 4 skill points per level and base saves of +15/+12/+12 or so by level 20.
Ability scores will be capped, spell DCs will be capped and spell DCs will be 10+ the level of the spell. Open to suggestions on where those caps will be. Natural Spell Feat will not exist, Druids are losing the animal companion and the spell list will be trimmed and scaling buff spells removed or set with a fixed number and they will not stack that much to take care of CoDzilla.
WBL will be gone, magic item creation will revert back to AD&D's system. Simplicity is a goal and numbers will be dragged down maybe not to AD&D levels but close. AC 30 (-10) can stretch out a little to perhaps 35 (-15).
The basic idea to start with is to focus on the big 4 classes to level 5 and then Ranger, Paladin, Druid, Bard and then add the Barbarian, Monk, Sorcerer and maybe Warlock. Default magic will be vancian but some of the old restrictions can come back along with new ones like the stacking rules from D&DN. Non vancian options can also be added perhaps on classes like Sorcerer and the Warlock. Then we can worry about level 6-10 and then 11-15 with 16+ not really being a major goal.
That is the basic idea/design goals so far and I have done a bit of the work myself using Open Office.
For example for monsters I am more or less using AD&D ones or BECMI ones and d20ising them with ability scores and a few features from 4E/D&DN. Hobgoblins for example get +2 AC when fighting in a Phalanx.
Class design is kind of reverting back to AD&D for the spell casters and 3rd ed for the martials but fighters and rogues will have AD&D level of saves. The fighter for example will resemble the 3.5 one but have 4 skill points per level and base saves of +15/+12/+12 or so by level 20.
Ability scores will be capped, spell DCs will be capped and spell DCs will be 10+ the level of the spell. Open to suggestions on where those caps will be. Natural Spell Feat will not exist, Druids are losing the animal companion and the spell list will be trimmed and scaling buff spells removed or set with a fixed number and they will not stack that much to take care of CoDzilla.
WBL will be gone, magic item creation will revert back to AD&D's system. Simplicity is a goal and numbers will be dragged down maybe not to AD&D levels but close. AC 30 (-10) can stretch out a little to perhaps 35 (-15).
The basic idea to start with is to focus on the big 4 classes to level 5 and then Ranger, Paladin, Druid, Bard and then add the Barbarian, Monk, Sorcerer and maybe Warlock. Default magic will be vancian but some of the old restrictions can come back along with new ones like the stacking rules from D&DN. Non vancian options can also be added perhaps on classes like Sorcerer and the Warlock. Then we can worry about level 6-10 and then 11-15 with 16+ not really being a major goal.
That is the basic idea/design goals so far and I have done a bit of the work myself using Open Office.