You don't actually know that yet, which is a problem about discussing this as a lone power, outside of context of the rest of the game. We don't know what powers are ultimately supporting the Graceful Dodger, do we? It is just a generic archetype, while the GWF's archetype is being discussed with a power.
I have the playtest packet and I know what is in those rules, that is what I am discussing and basing my statements off of, it is all any of us have... and there is no auto-power to support the narrative of the graceful dodger. Or is this argument that because we don't have the entirety of the rules yet we can't judge based off what is in the playtest packet they have given us to look over... because that doesn't make sense.
As currently discussed, the GWF's narrative only asserts itself in the very narrow context of toe-to-toe, stand and deliver melee combat, which, honestly, is outside the style of the Graceful Dodger anyway, isn't it? The GD is a light, mobile duelist-type, not a "hold the line" type. So, yeah, if you refuse to stay within (or are forced out of) your narrative, your narrative isn't asserted. Interesting, that.
Of course it can only assert itself in a melee context (and I'd argue that melee combat isn't that "narrow" of a context in a game like D&D), I thought that was a given since the narrative itself is based around melee combat, does that really need to be stated or should it just be assumed??
And I'm sorry but no it isn't outside the style of the graceful dodger, think of Bruce Lee or Jet Li they are graceful dodgers and in their movies tend to go head-to-head with much bigger opponents (even opponents with much greater reach like in Game of Death) and are usually so quick and fast that they are able to beat them by dodging and/or parrying their blows continuously and then striking. You seem to only be taking into consideration the graceful dodger as epitomized by someone like Jackie Chan who continuously runs around, uses objects and terrain to supplement his own ability to dodge and parry, etc. In other words you're artificially narrowing the narrative.
May never? One power and now it is may never? That's the creeping absolute again.
I'm sorry but I thought auto-miss damage was a 100% always on way to reflect the GWF as relentless combatant?? Is this wrong?
Now that said what 100% always on power is in the playtest to represent the graceful dodger... if there isn't one then there is a chance his narrative will not assert itself, right? Which in turn means there may be a combat where he is unable to pull off his graceful dodge stuff but the GWF will always be able to pull of his relentless shtick because it is always on and does auto-damage even on a miss
And no, his narrative is *not* active 100% of the time. It is active, again, in that toe-to-toe scenario. Against a Ranged Combatant, he's kind of stuck, now isn't he?
How does this stop his narrative as a relentless fighter?? He may not be mechanically effective against an archer... but by virtue of being a relentless melee combatant that too is part of his narrative... and the fact that an archer can shoot him with an arrow does not change the fact that he is a relentless fighter.
No narrative can be predominant 100% of the time, because that brings us into the "immovable object, unstoppable force" arena, where we end up with two narratives that are mutually exclusive.
Then maybe there shouldn't be attacks that auto-succeed?? Maybe that's what rolling the dice is for to see which wins out this time.
You can't have "I avoid all damage" as your narrative, from a game design standpoint. So, some damage must be possible. So, now we are left with quibbling over exactly when that is.
Who asked for "avoid all damage". Show me where I said this or please stop attributing things to me I didn't say. A graceful dodger can still be hit but by virtue of his narrative being just as valid as relentless fighter, he should be able to have some type of auto-ability to avoid damage just as the GWF always has the possibility of inflicting damage regardless of his rolls...