Imaro
Legend
Fair enough. I'll try to see if I understand better.
Cool.
Okay. If I may - you seem to be inserting absolutes that look unfounded to me.
Yes, if he attacks, you're taking at least some damage. But:
1) That does not seem to imply that you "will *never* have narrative control" - in a turn-based system, you pretty much only have narrative control on your own turn - you didn't have narrative when the GWF is attacking, whether or not he uses damage on a miss!
True but whether your narrative asserts itself is iffy... the GWF's always asserts itself.
2) I just don't agree that taking damage on a miss means you'll *never* look at cool as that GWF. If you beat the GWF despite that damage on a miss, you look cool. If the GWF beats you, but you die defending the Prince/Princess, you look cool. "Looking cool" is not directly related to whether or not you take damage on a particular round.
We aren't speaking to looking cool in general, I am saying being cool by asserting the narrative of a graceful dodger which my character is based on. The GWF auto-succeeds in asserting his narrative but I do not. Thus his narrative is active 100% of the time, I on the other hand may never be able to assert mine as a graceful dodger. according to the original point raised about narratives, the mechanics should help me realize my concept if they don't they aren't good mechanics and I don't look cool dodging blows and avoiding strikes... I look like I'm a failure at dodging gracefully as I take more and more damage.
3) I don't buy the basic logic of "there's *one* kind of opponent I have difficulty with, and therefore the entire thing must be scrapped". If it turns out that damage on a miss is a very common thing throughout the game, you might have an argument. But I reiterate that having chosen a specific style, you are *supposed* to have weaknesses!
This definitely isn't what I'm saying, again it's about why should a GWF always succeed at damaging me because his narrative is based around relentlessness... but I have no chance to avoid the damage when I want a character whose narrative is based around avoiding damage.
Dice and player choices still play a role! I will repeat - damage on a miss doesn't mean the Graceful Dodger automatically loses the entire fight! It just makes the situation riskier, more difficult for him or her. Damage on a miss means the GD is taking some damage, but not necessarily tons. If the GD has good AC, that may be the only damage the GD takes, and maybe the GD dishes out enough of his or her own to win! If the GD finds other tactics to use beyond "stand and deliver toe-to-toe for many rounds", the GD may still win!
One power does not an entire fight make!
I still don't think you're really getting the whole narrative thing here. it's not about what makes the entire fight but rather whose narrative is being mechanically realized and whose isn't.