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Item question regarding Bags of Holding

What is "rational and predictable" about a magic item doing what the rules say it won't? That is, the Bag of Holding has a specific amount of air that the rules say it holds. Somehow we're supposed to ignore this and conclude that"rationally and predictably it should take in more, as the result of air pressure, and burst?

You seem to be doing well at reading peoples' statements exactly backwards. I didn't suggest that the air pressure should work rationally, and I don't believe [MENTION=6681948]N'raac[/MENTION] did either. I suggested that the fact that air pressure doesn't function rationally means it's not safe to assume that water pressure does.
 

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Ah, so the explicit limit on the volume of air grants an implied limit on the volume of other things, like water?

I'd ask where that comes from, but you've already spelled it out: It's there because the rules never say it isn't Or in other words, paisley dragons.

If every magic item had to list all the things it doesn't do, they'd need to fell a forest of trees to make the paper to print a single copy of the rules, and they'd still be short.

I'm going to stop for a moment. I realized that I'm being something of an ass, and I'm sorry. I get very sharp tongued when I get frustrated. I'll try to control myself.

The argument seems to be that water entering the bag will behave irrationally and/or unpredictably because there are specific rules for air that touch peripherally on the cubic footage, and thus implicitly say that the bag won't inflate and burst due to air pressure.

I know I said I'd try to be nice, and I am, but I honestly can't think of way to sum up that argument that doesn't look like mockery.

Ignoring the "10 minutes of air" rule, and the subsequent calculations on volume and weight for a moment, why would air be a problem. The plane the bag bursts into (Astral) isn't an airless void. So the bag isn't a stopper between us and absolute vacuum, and won't inflate from air pressure any more than any other bag would.

In short, the bag behaving as it does, with regard to air pressure, is entirely rational and predictable, even without the hard and fast rule limiting the air space inside.

Equally, water pouring into an unsealed container when it's immersed is also completely rational and predictable. So is the idea of bag tearing if overstuffed or overloaded.

What's not rational (though at this point very predictable) is the argument that "The rules don't say it doesn't have an automatic safeguard against a condition that the authors probably never considered, so there must be one."

Thats the rational equivalent of, "But the rules never say it doesn't turn you into a paisley dragon, so..."

And to be clear, I'm not saying that the participants in this discussion aren't rational. If anyone deserves that label, I'm afraid that it's been me. I really am going to make an effort to be more polite.

I doubt, however, that I'll buy into the air pressure argument in any of its permutations.
 

What, pray tell, will be the effect of air pressure that I'm ignoring? And why shouldn't we ignore it?

The effect, plausibly, would be expansion of the bag interior until the pressure inside the bag is equalized with whatever pressure is outside the bag in this nonspace, flowing from your spandex analogy. That could, with sufficient variance, cause the bag to exceed its volume limit, as I think on it.

Why shouldn't we ignore it? I think we SHOULD ignore it. Having the Bag explode due to air pressure, or air weight, adds nothing positive to the game. But I also question why we should get hung up on the idea that water fills up the bag and explodes it. That doesn't seem to add anything of value to the game either, so I question why we shouldn't ignore that as well. Or, more to the point, why ignoring that as well is perceived as so horribly wrong that it should never be countenanced, but rather dismissed with your "paisley dragon" assessment.

The bag holds 10 minutes worth of air. It does not fill to its volume with air. Why should it fill to its volume with any other medium? When physics oppose magic, magic wins. You interpret the bag to expand and morph its interior dimensions. Where in the rules is this written? I don't think your "not explicitly in the rules" assumptions enjoy any greater validity than anyone else's.

You insist on referring to "what a normal container" or "what any other bag" would do. A Bag of Holding is a magical item, not "a normal container" or "any other bag". I posed the question at a game over the weekend. The off the cuff response was "well, the bag isn't really a bag - it's an aperture to an extradimensional space. I'd rule that objects must be passed through that aperture." That was with the caveat that he'd accept a lot of other rulings, but his feeling was that this was most consistent with (his vision of) the magic of the bag.

Or more to the point, why should it be such a big deal that it's being dragged out this way? The difference between 20 gp weight on average at sea level an 18 gp weight at altitude? Or was he worried about the fractions of a gp weight variance that comes from weather fronts?

It's not a big deal, which is why I would not track it in my game. But I don't think it's a big deal to rule that water will not flood and destroy the bag because the magic of the bag in some way prevents it. Another possibility my other commentator mentioned was that the bag would flood to the same extent air would have filled it, water damaging the objects inside. That was the "other ruling he would accept" that sprang to mind. When I suggested that water would flood the bag to exceed its weight capacity, he got a very puzzled look and dismissed that as a ruling he would not have considered, and one that seemed to ignore the fact that the bag isn't just a sack like any mundane one, but a magical item that allows objects to cross dimensions. So why would it act like a normal bag in that regard?

Or was he perhaps worried that air pressure would over inflate the bag, like a balloon, and ensure that the item can't actually exist at all?

It can't exist at all. Unless we accept, as we do for the game, the existence of magic. Having accepted the existence of magic, which permits an impossibility, we have moved beyond requiring the application of the rules of physics to every aspect of the object's existence.

I believe his point was that if the bag doesn't behave predictably and rationally in respect to air content and pressure, there's no basis for assuming that it will do so in respect to water pressure.

Bingo.

In fact, since the bag is noted as containing enough air to sustain a creature for 10 minutes, regardless of its size or other current contents, it would be quite valid to conclude that it retains that air content even when immersed in water.

Quite true - hadn't thought of that possibility. Another suggested at our discussion was that it contains no air - it contains some medium in the extradimensional space capable of supporting an airbreather for 10 minutes, which replenishes when the extradimensional portal is opened. Again, it's magic and another dimension.

The argument seems to be that water entering the bag will behave irrationally and/or unpredictably because there are specific rules for air that touch peripherally on the cubic footage, and thus implicitly say that the bag won't inflate and burst due to air pressure.

I know I said I'd try to be nice, and I am, but I honestly can't think of way to sum up that argument that doesn't look like mockery.

Ignoring the "10 minutes of air" rule, and the subsequent calculations on volume and weight for a moment, why would air be a problem. The plane the bag bursts into (Astral) isn't an airless void. So the bag isn't a stopper between us and absolute vacuum, and won't inflate from air pressure any more than any other bag would.

In short, the bag behaving as it does, with regard to air pressure, is entirely rational and predictable, even without the hard and fast rule limiting the air space inside.

Air isn't a problem. But it's also explicitly ruled to not behave rationally or consistently. Regardless of the volume of the bag, the air lasts for precisely 10 minutes. Regardless of whether the living creature in the Bag is a sleeping mouse or a rampaging elephant, the air sustains it for precisely 10 minutes - that cannot be the same volume of air. Regardless of whether the Bag is empty or nearly full, other than the creature, the bag maintains exactly the same 10 minutes worth of air. It defies the laws of physics. And that's fine - that's what magic does.

But you are insisting absolutely that it is ludicrous to even consider any ruling that the bag might, because it is magic, defy the laws of physics in any other way. Do you also rule that the PC's suffocate after casting Fireball underground, since the huge flame consumes oxygen? That is what fire does, as you doubtless know. The rules do not say this magical fire fails to consume oxygen, do they? Well then, they must not change that rule of physics, and every adventuring party that has ever cast a fireball underground should be long since dead. Or is part of the magic that the fire somehow does not use up all the oxygen in this confined space?

We accept an awful lot that defies the laws of physics in a fantasy game featuring magic. Why is it so essential that water flood a Bag of Holding for the game to remain playable? I think plenty of alternative rulings backed up with at least a plausible "magic works like this" explanation have been provided.

Equally, water pouring into an unsealed container when it's immersed is also completely rational and predictable. So is the idea of bag tearing if overstuffed or overloaded.

Once we accept that the Bag allows access to an extradimensional space which enables it to hold more volume than its own capacity and never change in weight, I think we have bypassed the idea that the Bag is "completely rational and predictable". Your insistence that there is only One True Way to interpret the functioning of that magic, and the manner in which it would interact with immersion, cannot, in my mind, be irrefutably supported by physics once we have accepted that physics have been overridden.

What's not rational (though at this point very predictable) is the argument that "The rules don't say it doesn't have an automatic safeguard against a condition that the authors probably never considered, so there must be one."

Who has said there must be one? I have said your ruling is valid, but not the only valid ruling. I don't recall anyone else saying that your ruling was invalid, just that it is not the One True Way. I think the case that the flooding of the bag (or, for that matter, its explosion due to air pressure) would be a flaw casters would work to fix had considerable merit as well.

I doubt, however, that I'll buy into the air pressure argument in any of its permutations.

Nor will I buy into the argument that magical items must conform to the laws of physics, or must do so in all instances where the rules do not specifically indicate they deviate. As you have alluded to, the rules cannot cover every possible permutation and combination, so that leaves us to make reasonable rulings. Rulings which add to, or at least do not detract from, the fun of the game. Rulings which may be inconsistent with the laws of physics, especially where the existence of magic may suggest or support it.

The fact the rules do not say the Bag's interior dimensions vary, or that the bag interior is stretchy, does not mean your ruling is the equivalent to paisley dragons, but neither do I perceive the other rulings posited on this thread to merit similar dismissal.
 

By the way, if I'm "arguing nothing", how do you classify a post to say "well, I typed up a response, but I won't bother posting it."
 

By the way, if I'm "arguing nothing", how do you classify a post to say "well, I typed up a response, but I won't bother posting it."

Bad manners?

The sad fact is that I was irritated, and my long response would have gotten me suspended or banned.

On to your longer post...

I agree that having the bags burst randomly depending on the weather (local air pressure) would add nothing to the game. PCs generally have no awareness of how many millibars of air pressure there are, and unless certain spells are used, they have no control. Destroying a magic ite, and a good portion of the character's wealth, under circumstances like that would be cruel and arbitrary.

Making an underwater adventure/encounter more challenging by limiting the PCs access to Bags of Holding, on the other hand, can add quite a bit to the game. It's a circumstance they are aware of and do have some control over.

You're arguing this as a "Physics v Magic" situation, and I agree that magic wins when that happens.

I'm arguing that the "physics" (that water weighs something and tends to act like water) is already accounted for in the game. It's not a "physics v magic" situation, its a case where the rules clearly state what happens when a bag gets overloaded. I didn't invent that part any more than I invented encumbrance rules or falling damage.

Arguing air pressure variance based on wind or weather? That's an attempt to argue real world physics v magic, and that's why I've been so dismissive of it. Truth be told, I tended to stop reading whenever you strayed in that direction, which is probably why my responses have been so off target. That shows a deep lack of respect on my part, and I'm sorry for it. I should be able to disagree without being a jerk about it.

Let's try and lay a groundwork we can agree upon: "Physics" in game should be limited to the common and the obvious, plus whatever we might find actually spelled out in the rules. As in, the heavier object might fall faster in the game world, or it might not. DM's discretion. We don't worry about Lightning Bolts diverting to the nearest grounded object, nor about a Fireball using up all the air in a room. Real world physics say it should, but it's not obvious nor is it stated or even hinted at anywhere in the rules.

I'm going to forgo replying to the rest of your longer post right now, until I see your response to my "groundwork" proposal. This isn't me being dismissive or impatient. I'm honestly trying to avoid that. I just want to make sure we're starting from some known territory.
 

On to your longer post...

I agree that having the bags burst randomly depending on the weather (local air pressure) would add nothing to the game. PCs generally have no awareness of how many millibars of air pressure there are, and unless certain spells are used, they have no control. Destroying a magic ite, and a good portion of the character's wealth, under circumstances like that would be cruel and arbitrary.

Making an underwater adventure/encounter more challenging by limiting the PCs access to Bags of Holding, on the other hand, can add quite a bit to the game. It's a circumstance they are aware of and do have some control over.

I think assessing what the Bag of Holding can and can't o makes sense, but I consider there to be an array of possible conclusions that could be reached in that regard, all reasonable, many based on different interpretations of how the magic of the bag works.

You're arguing this as a "Physics v Magic" situation, and I agree that magic wins when that happens.

I'm arguing that the "physics" (that water weighs something and tends to act like water) is already accounted for in the game. It's not a "physics v magic" situation, its a case where the rules clearly state what happens when a bag gets overloaded. I didn't invent that part any more than I invented encumbrance rules or falling damage.

What we don't know is precisely how the magic of the bag works. We already know air does not flow across the dimensional interface as we might expect it to based on the ordinary laws of physics as the survival time is inconsistent with the bag volume(s). We know that the bag opens into a nondimensional space. We know the volume and weight it can hold, and that living creatures suffocate after 10 minutes in the bag. We don't know a lot else, leaving us to make an interpretation of the interaction of the bag with the world. It looks like an ordinary 2' x 4' sack, but clearly it is not.

Arguing air pressure variance based on wind or weather? That's an attempt to argue real world physics v magic, and that's why I've been so dismissive of it. Truth be told, I tended to stop reading whenever you strayed in that direction, which is probably why my responses have been so off target. That shows a deep lack of respect on my part, and I'm sorry for it. I should be able to disagree without being a jerk about it.

To me, arguing real world physics is the only possible interpretation for water is just as much real world physics v magic. I have no moral high ground to call out anyone else for occasionally being a jerk, so no issue there.

Let's try and lay a groundwork we can agree upon: "Physics" in game should be limited to the common and the obvious, plus whatever we might find actually spelled out in the rules. As in, the heavier object might fall faster in the game world, or it might not. DM's discretion. We don't worry about Lightning Bolts diverting to the nearest grounded object, nor about a Fireball using up all the air in a room. Real world physics say it should, but it's not obvious nor is it stated or even hinted at anywhere in the rules.

I'm for physics being the baseline, without getting into more esoteric physics, but magic overrides physics. Lightning Bolts, Fireballs and Bags of Holding need not follow physics.
 

So, to be clear, you're in favor of using physics in the game world?

Sorry if I'm misreading, but that sounds like your conclusion.

Stepping back a point, I'll argue that we do know exactly how a Bag of Holding works: The rules say exactly what it does, and how to use it.

Speculation of special, unmentioned properties may be entertaining, but ultimately speculation is all it is.

My "spandex lining" interpretation? Pure speculation, an attempt to rationalize why the air supply is fixed, and why even the largest capacity bag can be accessed as a move action, if there isn't too much stuff in it.

Arguments over gravity inside? Pure speculation, also as a way of explaining how someone could access what's inside easily.

Special dimensional thresholds to keep water from entering? 100% speculation. But this speculation isn't being done to explain a documented feature. It seems to be embraced to explain a feature that the Bag isn't listed as having.

So, leaving the physics out of it for the moment, the "why wouldn't it protect itself" argument sounds very weak to me simply because there's nothing to even hint that it can or does protect itself. In fact, the rules say exactly what we have to look out for because it doesn't protect itself.

You see the difference? Rationalizing a documented feature is one thing. Rationalizing a feature into existence is something else, and has nothing to do with physics v magic. This is poorly defined (i.e. game world) physics v undefined and undocumented magical properties.

If you want to include real world physics in the game, then that becomes "well defined fluid dynamics v undefined and undocumented (i.e. made up on the fly) magical properties."

In physics v magic, magic should win. In physics v "there might be something magical involved", physics wins. Until "might be" somehow changes into "is", physics wins. Otherwise even common sense, gut level physics gets suspended arbitrarily any time someone says, "There might be some magic involved, somehow." Stuff happens "just because".

You argue that having bags burst from air pressure adds nothing to the game? I'll argue that "just because" adds even less.
 

Stepping back a point, I'll argue that we do know exactly how a Bag of Holding works: The rules say exactly what it does, and how to use it.

With respect - if you can have a multi-page thread on it means either a bunch of people involved fail at basic reading comprehension, or there's room for interpretation. For my money, at least, we have ample evidence that for many in the thread the former is not true. Therefore, there is room for interpretation. If there is room for interpretation, then we don't know how the thing works exactly and completely.
 

Having been all but officially declared to be wrong, I withdraw.

One parting thought: Check the descriptions of the magic items your character wears and uses. Do any of them say that they *don't* turn the PC into a Paisley Dragon? If not, then it's a valid interpretation. And considering the number of items the character wears, each one with that potential, you're taking a huge risk with your character.

Best to re-think the entire idea of using magic items. After all, they may suddenly manifest undocumented magical traits.

Alternately, you could re-think your approach to rules interpretation. Your choice. :)
 


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