The Human Target
Adventurer
Yeah for sure I guess some engineering checks would fall under Dungeoneering.
Why IS it? or why isn't it? Its just movement, the whole point of the 4e rules is to avoid endless restating of things that are already defined. Its movement, and not shifting, so it just always follows all the normal movement rules, no statement is required.69. following up #62, if the movement associated with deft strike provokes opportunity attacks then why is it mentioned in the power description?
No, conjurations aren't creatures, and most of them have no OA, nor any other form of action economy. In order for this to work the conjuration would have to specifically state that it allows flanking with it and/or it can itself benefit from flanking (IE the caster can, a Flaming Sphere could in theory be written this way).70. can conjurations be involved in flanking?
It is best to think of 4e skills as focused areas of interest rather than little individual specific niche areas of expertise. The guy with Athletics likes to use physical strength to deal with problems. He may or may not be strong in an absolute sense, but he's got a knack for doing 'Athletic' types of things. Note that pure feats of muscle power such as lifting heavy objects uses Strength, not Athletics, and things like your carrying capacity are determined by raw Strength. Likewise Arcana is a general area of knowledge and practice which includes, potentially, some familiarity with the more odd sorts of otherworldly beasties.71. it seems that knowledge skills have been combined: arcana now includes arcana and the planes (with regard to the elemental chaos, the feywild, and the shadowfell); history now includes geography, history, local, and nobility; and religion now includes religion and the planes (with regard to the astral sea). but what happened to engineering?
72. where can i find rules and prices for barding?
Yeah for sure I guess some engineering checks would fall under Dungeoneering.
Because it is part of the power. Just because a power provokes doesn't mean the monster will take the oppie. If it is dazed, stunned, or dominated, it won't. If it is under a condition that specifically says it cannot make attacks, it won't. If it is marked by a fighter, and knows it will take punishment for even attempting to take the oppie, it may not.69. following up #62, if the movement associated with deft strike provokes opportunity attacks then why is it mentioned in the power description?
little phantasmal things, no. summoned allies usually can, however. Look at the power. Look at the creature.70. can conjurations be involved in flanking?
As has been mentioned, Dungeoneering will cover most likely possibilities. Some situations might allow for arcana, thievery, or nature rolls.71. it seems that knowledge skills have been combined: arcana now includes arcana and the planes (with regard to the elemental chaos, the feywild, and the shadowfell); history now includes geography, history, local, and nobility; and religion now includes religion and the planes (with regard to the astral sea). but what happened to engineering?
I wouldn't worry too much about that. Mounted combat in 4E is seriously nerfed. I consider it one of the biggest failings, outside of adding essentials and hybrids to the system. By now, someone has probably said where to find the prices, if they were ever made.72. where can i find rules and prices for barding?
69. following up #62, if the movement associated with deft strike provokes opportunity attacks then why is it mentioned in the power description?
70. can conjurations be involved in flanking?
71. it seems that knowledge skills have been combined: arcana now includes arcana and the planes (with regard to the elemental chaos, the feywild, and the shadowfell); history now includes geography, history, local, and nobility; and religion now includes religion and the planes (with regard to the astral sea). but what happened to engineering?
72. where can i find rules and prices for barding?
4e doesn't do much mounted combat.
IME, mounted combat works pretty well if you treat the mount as a companion of the PC's level (healing surges, and so forth) and (for non-combative mounts such as horses) gave them a "shared actions" trait. I am very opposed to the horses doing any independent fighting. Note that 1/encounter a mounted PC could make the horse trample, so it's a bit like having an extra encounter power, plus their speed goes up and their charge attacks do extra damage. It's a really good deal for 1 feat.
For NPCs, I do something similar. Horses are only worth half XP due to the shared actions (the speed and charge damage boosts mean they're still contributing somewhat), but if the bad guys were goblins riding worgs, the worgs are worth full XP because they're aggressive and do not have the shared actions trait.