delericho
Legend
My point is that other classes are just as reliant on a single mechanic(weapons, spells)
Except they're really not. You really can't equate the versatility of spells with the Rogue's single option - that's like equating a PC to a fork, because they each only do one thing (it's just that the PC's one thing is "run software").
And the Fighter, despite the weaknesses in the class in 3e, is still more versatile than the Rogue - they might all use 'weapons', but the Fighter built as a two-weapon specialist is very different from the Fighter built as an archer, or the Fighter built as a trip-monkey.
Every Rogue depends on sneak attack as almost his only effective combat option. The same is just not true of the other classes.
But, okay, I'll grant that my absolute "the problem is this" is over-stating it. But I'm not willing to concede that "the problem is that instead" - even if we accept that there should at least be fewer things immune to sneak attack, I'll still argue that the Rogue is still a one-trick pony, and that that should be changed.
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