Celebrim
Legend
So, I've been thinking about this:
Problem #1: D&D isn't based on the Lovecraftian mythos, even when it shares some heritage (through for example Conan). The primary inspirations are heroic fantasy, and in my opinion almost heroic fantasy characters draw their inspiration from the heroes of myth and legend. So high level D&D characters are themselves equivalent to demigods like Heracles. Treading at a level just below that of Gods, it's not unreasonably to imagine high level characters taking on being of divine or near divine stature. But such figures as humans arising in power to contend with the gods on equal footing inherently means you aren't remotely Lovecraftian any more. Mortal heroes can temporarily thwart mythos foes, but they can't deal with them on equal terms and if they try to acquire power themselves, are turned into mythos beings in their own right - insane incomprehensible wizards. But in D&D you can accumulate power equivalent to supernatural figures without losing your humanity.
Problem #2: D&D's scale is all wrong for the Lovecraftian mythos. Lovecraft's mythos is inspired by the vast vistas of time and space that became apparent by the end of the 19th century. The mythos powers have cosmic scope and scale. Cthulhu is clearly of lesser stature within it, because he's confinable to a planet, and yet in his conception he's clearly able to claim any planet he wills as his own and evict the current tenets however advanced and puissant they may be. The Great Race of Yith and the Elder Things are clearly far more magically and technically advanced (sufficiently advanced... is indistinguishable from...) than humanity, and yet present no real challenge to Cthulhu's domination of the planet when the stars are right. D&D's heroes of are generally of a planetary and not cosmic scale, and yet would clearly have difficulty dealing with modern weaponry. So even Heracles is conceived at a profoundly smaller scale than most mythos bad guys. Within their own universe Odin and Thor are vastly more potent and important than Cthulhu is within the Lovecraftian universe - but the Lovecraftian universe is vastly out of scale with the universe of Odin and Thor at least as Odin and Thor are commonly conceived (in comics, modern fiction, and Viking epics). It's almost impossible to rank Odin in stature compare to Cthulhu. What is a great old one compared to a god? And yet, what is a god as limited as Odin compared to the star faring billions year old monstrosities? And arguably, the D&D universe at a particular gaming table is at yet a third scale. If Odin is CR 60 in his own universe, is he but CR 20 in the Lovecrafian universe? And vica versa? Really the problem is non-comparable quantities.
Problem #3: The narrators of Lovecraftian stories are unreliable and uninformed. For all their education and intelligence, the narrators of Lovecraftian stories are in way over their heads. They can't be relied on to understand what they experience and correctly relate it. So, for example, I'm not at all convinced that in 'The Call of Cthulhu' what they actually experienced was Cthulhu directly and not, for example, merely a noisome bubble of evil dreams bursting up from the slumbering Cthulhu below. After all, the stars weren't really right. In D&D terms, they encountered an aspect or avatar of Cthulhu, not Cthulhu himself. This might well be the difference between a CR 12, CR 24, and CR 48 encounter. If Cthulhu and his kind are to be any actual threat to an advanced human civilization, they can't be vanquished by cruise missiles - much less a steam yacht. If Cthulhu can be coped with even to that degree, then there is nothing sanity destroying about awareness of him - that's just something else you could learn to cope with. It makes a big difference whether you think a low level mortal expert triumphed over dread Cthulhu himself, or just an inadvertent phantasm - the merest zephyr of the star spawn's trouble sleep.
I've never really considered a Cthulhu vs. Swords setting. If I did, presumably it would lack clerics in the normal D&D sense, as there would not be (in my conception) Derleth style advocates for humanity. There is no force for good, else I don't think you really have Cthulhu as Lovecraft conceived him. In such a setting, Cthulhu would be roughly as potent as say Ssendam in the write up in my link. And sense I generally don't have PC's beyond about 15th level in my games, such a being would be effectively beyond mortal control.
Problem #1: D&D isn't based on the Lovecraftian mythos, even when it shares some heritage (through for example Conan). The primary inspirations are heroic fantasy, and in my opinion almost heroic fantasy characters draw their inspiration from the heroes of myth and legend. So high level D&D characters are themselves equivalent to demigods like Heracles. Treading at a level just below that of Gods, it's not unreasonably to imagine high level characters taking on being of divine or near divine stature. But such figures as humans arising in power to contend with the gods on equal footing inherently means you aren't remotely Lovecraftian any more. Mortal heroes can temporarily thwart mythos foes, but they can't deal with them on equal terms and if they try to acquire power themselves, are turned into mythos beings in their own right - insane incomprehensible wizards. But in D&D you can accumulate power equivalent to supernatural figures without losing your humanity.
Problem #2: D&D's scale is all wrong for the Lovecraftian mythos. Lovecraft's mythos is inspired by the vast vistas of time and space that became apparent by the end of the 19th century. The mythos powers have cosmic scope and scale. Cthulhu is clearly of lesser stature within it, because he's confinable to a planet, and yet in his conception he's clearly able to claim any planet he wills as his own and evict the current tenets however advanced and puissant they may be. The Great Race of Yith and the Elder Things are clearly far more magically and technically advanced (sufficiently advanced... is indistinguishable from...) than humanity, and yet present no real challenge to Cthulhu's domination of the planet when the stars are right. D&D's heroes of are generally of a planetary and not cosmic scale, and yet would clearly have difficulty dealing with modern weaponry. So even Heracles is conceived at a profoundly smaller scale than most mythos bad guys. Within their own universe Odin and Thor are vastly more potent and important than Cthulhu is within the Lovecraftian universe - but the Lovecraftian universe is vastly out of scale with the universe of Odin and Thor at least as Odin and Thor are commonly conceived (in comics, modern fiction, and Viking epics). It's almost impossible to rank Odin in stature compare to Cthulhu. What is a great old one compared to a god? And yet, what is a god as limited as Odin compared to the star faring billions year old monstrosities? And arguably, the D&D universe at a particular gaming table is at yet a third scale. If Odin is CR 60 in his own universe, is he but CR 20 in the Lovecrafian universe? And vica versa? Really the problem is non-comparable quantities.
Problem #3: The narrators of Lovecraftian stories are unreliable and uninformed. For all their education and intelligence, the narrators of Lovecraftian stories are in way over their heads. They can't be relied on to understand what they experience and correctly relate it. So, for example, I'm not at all convinced that in 'The Call of Cthulhu' what they actually experienced was Cthulhu directly and not, for example, merely a noisome bubble of evil dreams bursting up from the slumbering Cthulhu below. After all, the stars weren't really right. In D&D terms, they encountered an aspect or avatar of Cthulhu, not Cthulhu himself. This might well be the difference between a CR 12, CR 24, and CR 48 encounter. If Cthulhu and his kind are to be any actual threat to an advanced human civilization, they can't be vanquished by cruise missiles - much less a steam yacht. If Cthulhu can be coped with even to that degree, then there is nothing sanity destroying about awareness of him - that's just something else you could learn to cope with. It makes a big difference whether you think a low level mortal expert triumphed over dread Cthulhu himself, or just an inadvertent phantasm - the merest zephyr of the star spawn's trouble sleep.
I've never really considered a Cthulhu vs. Swords setting. If I did, presumably it would lack clerics in the normal D&D sense, as there would not be (in my conception) Derleth style advocates for humanity. There is no force for good, else I don't think you really have Cthulhu as Lovecraft conceived him. In such a setting, Cthulhu would be roughly as potent as say Ssendam in the write up in my link. And sense I generally don't have PC's beyond about 15th level in my games, such a being would be effectively beyond mortal control.
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