D&D 5E 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

Do you think halflings, gnomes and dwarves should have 25 or 30 speed in D&D Next?

  • They should have their classic speeds of 25 to reflect their diminutive stature.

    Votes: 52 45.2%
  • They should have 30 speed as well as humans, because ...(post rationale below)

    Votes: 34 29.6%
  • I don't care either way, D&D Next can do no wrong / right and they can continue doing so.

    Votes: 29 25.2%

  • Poll closed .

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Take a deep breath, reread this post, and try to understand how hostile and self righteous you are.

There is a difference between being righteous and self-righteous.

I'm fine with people liking all races having 30 speed for whatever reason, but just not in this game of Dungeons and Dragons.

Wizards is altering a core stat which will make D&D Next at odds with 95% of the published modules and settings and adventures' assumptions for default race speeds, not to mention classic literature (try reading the Hobbit or the Lord of the Rings if you knew they could easily keep pace with Orcs, you'll find all dramatic tension GONE), and just basic common sense.

They're throwing out tradition for NO REASON. that's dumb. They stated themselves they are setting out in their own words, to make a game that's recognizably D&D for the vast majority of fans who would open the book. If you go to the page on races and see halflings with speed 30, and dwarves and gnomes, you will scratch your head, and ask yourself, is that a typo?

WHY WOULD THEY DO SUCH A THING


It's totally out of left field, after the public playtests are already over!! They should cancel 2014 release date and re-open public playtesting if they are intent on continuing these drastic changes.

And 33%-66% of people wanting a new rule included is not a high enough threshold for inclusion. If they want to make an inclusive game, they need to come up with better stuff than that. They should aim for 80-90% approval rating on all core game mechanics, if they aren't then they aren't taking their jobs seriously. I take mine dead serious, and that's why I'm super successful.

After the debacle of 2008, Wizards needs to up their game design standards or they will perish into irrelevance. 50-60% approval rating is not good enough to get into college, let alone pass or win valedictorian. If they're content with such low approval standards, that says a lot about their current market share, which is 3rd place right now for a reason : they dropped the ball last time, and now need to prove themselves worthy of being "custodians of D&D rules".

Changing halfling, dwarf, and gnome speeds without even so much as a hint of caring about how people would react is the same kind of hubris that led to the disaster in sales dropping off a cliff and loss of marketshare. If you have low standards, you will achieve poor results. That's a fact.
 

Because like I said - D&D Next didn't have to be a game I didn't want to play. And letting the loudest naysayers - the people arguing that something simply should not exist in the ruleset - drive game design is a bafflingly insane way to design a game.

And that's all I really have to say on the topic.

Show me a single post of yours or anybody else's in this forum, or anywhere else, where you said "you know what, D&D races should all have speed 30", and suggesting that having that rule would make you more likely to buy D&D Next.

*crickets

This is a "solution" in search of a problem. If it ain't broke, don't fix it. Demihuman speeds are not broken, they do not need to be fixed or altered in any way. Focus on actual bugs in your new game, Mike, I'm sure there are hundreds. There were FIFTY PAGES of errata in your previous work. That's a terrible track record. Focus your efforts on parts of your new ruleset that actually need work, not on long-solved issues that were sorted out decades ago and no one has ever complained about since.
 
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Show me a single post of yours or anybody else's in this forum, or anywhere else, where you said "you know what, D&D races should all have speed 30", and suggesting that having that rule would make you more likely to buy D&D Next.
That whooshing sound you might have heard is the point flying way over your inflated head.
 

That whooshing sound you might have heard is the point flying way over your inflated head.

I'm not the one posting in threads discussing rules about games I do not play and have no interest in playing.

Whooooooosh, that's you, not having a clue, about anything.
 

I'm not the one posting in threads discussing rules about games I do not play and have no interest in playing.

Whooooooosh, that's you, not having a clue, about anything.
... Oh snap?

Look, I'll try to put this plainly in the hope you'll respond in kind. I don't care what speed dwarves move at in Next. What I care about is a few loud voices trying to veer the design process in an ever more regressive direction. First DoaM, now this, and it leaves me wondering what the next "deal-breaker" will be.

I would really love to like Next, and I gave it a good shot back in August. If it ends up with a bolder and more experimental design, I very well might even if I don't agree with all the design choices. Because despite what you think, I have an interest in playing it and I want it to be great, so I don't want its design driven by the loudest naysayers in the room. Dwarf movement speed is just symbolic of the whole issue.
 

... Oh snap?

Look, I'll try to put this plainly in the hope you'll respond in kind. I don't care what speed dwarves move at in Next. What I care about is a few loud voices trying to veer the design process in an ever more regressive direction. First DoaM, now this, and it leaves me wondering what the next "deal-breaker" will be.

I would really love to like Next, and I gave it a good shot back in August. If it ends up with a bolder and more experimental design, I very well might even if I don't agree with all the design choices. Because despite what you think, I have an interest in playing it and I want it to be great, so I don't want its design driven by the loudest naysayers in the room. Dwarf movement speed is just symbolic of the whole issue.

Yawn. Go ahead and play a game you don't like, that's your own business and I couldn't care less.
 


I just... Yeah, I have no words left.

I tried.

You didn't show your (or anyone else's) prior posts where you mentioned that what D&D Next was really missing was 30 speed for everyone, and that you'd buy D&D Next if only they'd make all races have the exact same speed.

Until you do, or anyone else does, I have proved my point.
 

You didn't show your (or anyone else's) prior posts where you mentioned that what D&D Next was really missing was 30 speed for everyone, and that you'd buy D&D Next if only they'd make all races have the exact same speed.

Until you do, or anyone else does, I have proved my point.
That's because, as I've said probably about 20 times by now, I don't care if the movement speed is 25, 30, 60, or 2i. Well, the last is hard to put on a 2-D grid, so that might be a problem. That's why you won't find any posts from me about it.

I simply don't find a uniform 30 problematic or offensive if that's what it is, but I suppose that has to mean I love it or something?
 

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