mleibrock's in-game thread for Council of Thieves

Suzume continues to pray in with the odd clicks, whistles and chortles of his avian language. This time the tones are less harsh. Light flickers on the wounds of each member of this little group as healing power flows.

OOC: Everyone is healed for 4 points.

[sblock=Current round]That first channeling was for the previous round. This time he will channel to heal. 1d6=4 [/sblock]
 

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[section]

Liath fires again at the approaching zombies. The arrow sinks in and goes all the way through the creatures rotting flesh with a wet squelching sound and little apparent damage.​
[/section]

[sblock=Actions/Rolls]Longbow Attack (1d20+4=14) for (maybe) Damage (1d8-5=2)[/sblock]
_______________
[sblock=Stat Block]LIATH STARATELI CR 1/2
Female Fetchling Ranger (Skirmisher, Urban Ranger) 1
NG Medium Outsider (Native)
Hero Points 1
Init +4; Senses Darkvision, Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10/10 (1d10)
Fort +2, Ref +5, Will +0
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Warhammer +3 (1d8+2/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Spell-Like Abilities Disguise Self (1/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Lost in the Crowd
Traits Roof Runner, Westcrown Firebrand
Skills Acrobatics +4, Climb +14, Craft (Armor) -1, Craft (Weapons) -1, Disable Device +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (Local) +5, Perception +4, Ride +2, Stealth +8, Survival +4, Swim +1
Languages Common, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Cestus, Dagger, Dagger, Longbow, Rapier, Studded Leather, Warhammer; Other Gear Artisan's tools: Craft (Traps), Pouch, belt (1 @ 5 lbs), Ring of Better Climbing
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Arrows, Blunt - 0/20
Dagger - 0/1
Dagger - 0/1
Disguise Self (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roof Runner You spent your early years exploring and foraging along the rooftops of your home city. You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Track +1 +1 to survival checks to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
[/sblock]
 
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OOC - I don't mind a description at all, describe away! Mike...you too. You hit. The zombies are AC 12. I'll edit last round to include Suzume's action. Scott, also, since you held your action, you will be healing at the end of the round, leaving Dru to bleed another HP unless someone chooses to help him. I will be leaving for Costa Rica tomorrow for a week so I'm guessing will not be posting during that time so Lou and Matt, please post your action and I'll make a new post when I get back.

With holy symbol held in front of him, Suzume squawks out a curse in the language of his people calling down Vengeance upon the zombies. Shafts of light erupt from inside the 3 zombies burning holes in their rotting flesh. He steps forward and to the right getting a little closer to the action.

[sblock=Numbers]1d6=4
They get a Will save DC12 for half damage. I hope you don't mind my describing the nature of the effect. If you wish I can edit. 5' step to F11[/sblock]
 
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Mike,

Please chose a zombie. Also, why is your damage 1d8-5?

[section]

Liath fires again at the approaching zombies . . .​
[/section]

[sblock=Actions/Rolls]Longbow Attack (1d20+4=14) for (maybe) Damage (1d8-5=2)

Not sure if she hit, so didn't post much description.[/sblock]
_______________
[sblock=Stat Block]LIATH STARATELI CR 1/2
Female Fetchling Ranger (Skirmisher, Urban Ranger) 1
NG Medium Outsider (Native)
Hero Points 1
Init +4; Senses Darkvision, Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10/10 (1d10)
Fort +2, Ref +5, Will +0
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Warhammer +3 (1d8+2/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Spell-Like Abilities Disguise Self (1/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Lost in the Crowd
Traits Roof Runner, Westcrown Firebrand
Skills Acrobatics +4, Climb +14, Craft (Armor) -1, Craft (Weapons) -1, Disable Device +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (Local) +5, Perception +4, Ride +2, Stealth +8, Survival +4, Swim +1
Languages Common, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Cestus, Dagger, Dagger, Longbow, Rapier, Studded Leather, Warhammer; Other Gear Artisan's tools: Craft (Traps), Pouch, belt (1 @ 5 lbs), Ring of Better Climbing
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Arrows, Blunt - 0/20
Dagger - 0/1
Dagger - 0/1
Disguise Self (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roof Runner You spent your early years exploring and foraging along the rooftops of your home city. You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Track +1 +1 to survival checks to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
[/sblock]
 
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[sblock=OOC]Liath fires on zombie 1. Zombies have damage reduction (DR 5/Slashing), meaning anything other than slashing weapons do -5 damage to them. 'Bout to go back and edit in a description in my last post.[/sblock]
 

OOC - Scott, also, since you held your action, you will be healing at the end of the round, leaving Dru to bleed another HP unless someone chooses to help him.

OOC: I understood that to be the case. I figured their would just be even more folks in need of healing by then. Have a great trip.
 

Anundr growls ferociously and slashes at the next foe, his bulging muscles driving his greatsword with unrivaled power.



OOC: AC: 14, Hit Points: 12/13 (with Suzume's healing)

Attack Z2.

Attack: 13
Damage: 17
 


[sblock=OOC]Liath fires on zombie 1. Zombies have damage reduction (DR 5/Slashing), meaning anything other than slashing weapons do -5 damage to them. 'Bout to go back and edit in a description in my last post.[/sblock]

I was aware of that but have a question for the group. Since this is my first foray into GM'ing, does the player usually add this penalty to his roll or since the GM is in charge of the bad guys, is it usually his responsibility? Thank you Mike for remembering but wondered what is "typical".
 

[sblock=OOC]Most games I'm in, the player usually incorporates the penalties into their dice rolls if they're aware of them. In this case, Liath doesn't know that piercing weapons don't work well against zombies (since she doesn't have any knowledge skills that would tell her so) so she's using them, but I know so I put it in the roll. If you'd rather standardize it for your game that works great for me as well ;). Just let us know what you want.[/sblock]
 

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