The only reason I liked the idea of Weapon Powers was because the weapons table always included weapons which were statistically worse than others in the same category, resulting in rarely anyone taking them (beyond just flavor). At least with Weapon Powers or weapon properties, they would give you some other reason to consider it.
I mean if we look at the Martial Melee Weapons table in the last playtest packet... there are 7 weapons that are 1d8 in damage. For three of those eight that's it (flail, morningstar, warpick)... whereas the other four get some special property on top of that. Battleaxe, longsword, and warhammer are Versatile, and Rapier is a Finesse weapon. What reason is there for anyone to take flail, morninstar or warpick over any of the other four? We can't even use cost, weight, or damage type, because there's no real benefits in those categories for those three either. Had flail helped with trip or disarm attacks, warpicks gave a bit better crit, and morningstars were moved back into the Simple category, maybe you'd have something. But right now? Nothing, other than a character fluff decision.
Personally... I don't like relying on just that though. Every choice should get something, because otherwise there's no real choice.
I mean if we look at the Martial Melee Weapons table in the last playtest packet... there are 7 weapons that are 1d8 in damage. For three of those eight that's it (flail, morningstar, warpick)... whereas the other four get some special property on top of that. Battleaxe, longsword, and warhammer are Versatile, and Rapier is a Finesse weapon. What reason is there for anyone to take flail, morninstar or warpick over any of the other four? We can't even use cost, weight, or damage type, because there's no real benefits in those categories for those three either. Had flail helped with trip or disarm attacks, warpicks gave a bit better crit, and morningstars were moved back into the Simple category, maybe you'd have something. But right now? Nothing, other than a character fluff decision.
Personally... I don't like relying on just that though. Every choice should get something, because otherwise there's no real choice.