I'm not yet sure what to think about ad/disad. While it's cool to boil down the whole bonus/penalty business, one can go too far in this direction. And if the gate are thrown open to allow for different mechanisms beyond ad/disad, the whole simplification and speed-up it brings will soon be history.
Is that why you play Dungeons & Dragons? To simulate the chance you have at encountering a "dumb luck" accident and trip over your own feet while walking down the hallway or climbing a ladder or whatever?Auto Success is something i'm not too fond of, i like a minimum of randomness. Even climbing a ladder can be failed, that's why we often have dumb accidents in the most mundane tasks we do.
To simulate the chance you have at encountering a "dumb luck" accident and trip over your own feet while walking down the hallway or climbing a ladder or whatever?
They can still reintroduce weapon powers as mid-level fighter features, which is probably where they belong.
For my money... I think all weapons should be charted so that weapon groups get a property and damage types get a property (so every weapon would have two properties). But that's just me.
I play D&D to tell stories, all kinds from the boldest to the most hilarious one with all success and failures they entail!Is that why you play Dungeons & Dragons? To simulate the chance you have at encountering a "dumb luck" accident and trip over your own feet while walking down the hallway or climbing a ladder or whatever?
For me, D&D is about simulating heroic sword & sorcery action stories.
It's always bothered me that Wizards can command the very forces of reality to do his bidding from level 1, and yet the class who's supposed to be a master of all things combat can't reliably trip an enemy until about level 12 or so.