In my D&DN experience so far, extra attacks are awesome. With those, action surge, and cleave, a fighter is basically a fireball on legs.
So 6-8 attacks that deal 1d12+5 damage is equivalent to 8-42 attacks that deal 4d6 damage half on a save? I don't think so. Doesn't even come close. Look at your averages: 11.5 for the Fighter 8 times is 92. The caster gets 14 * 42 which is 588. Not to mention lost damage when you kill a weak creature which the caster still comes out far ahead.
There is only one instance where a Fighter comes out ahead of a caster and that is when fighting a single high level creature meant to be an entire combat by itself. Even then the casters non-damaging spell will likely outstrip the Fighters attacks.
I'm sorry, but unless the DM favors Fighters through house rules and 'auto sucesses' as per the rules then the Fighter will be inferior to the casters at just about any level beyond 5th. Even at lower levels the casters at-will spells combined with the few daily spells they get will outstrip the Fighter in every way.
This is one of the main reasons I'm not a fan of 5E. It goes back to the earlier editions vancian paradigms without really fixing any of the problems.
This doesn't seem like a fair characterizaiton to me. First, we don't know what controls might be in place for high-level wizard spells like Wish. Second, the article mentions that high-level fighters should be able to stand toe-to-toe with a dragon and that they can shrug off death. Sounds like the fighters are going to be the people you want in a fight (go figure) -- that's how they reshape the world.
Except casters can insta kill dragons (see many spells from about 3rd level on) and don't need to worry about death at all (see the clone spell).
Hey EnglishLanguage
Fair points and well made. My views on that are:
1. This is D&D not a Conan novel or a Greek Myth. The game has a history of it's own. It is not generally considered a magic weak game. In all editions except perhaps the last...a wizard became very powerful at higher levels. I think games like Runequest would be better suited to cover those low magic styles of play. If you dangle the carrot of world changing, reality warping magic in a low level mages face...I don't think it is good to then say...sorry but that 'Wish' spell is only worth a plus one because it might upset the player who is playing a guy in a loincloth with a lump of iron. Just to be clear my all time favourite class to play is a Fighter. I don't care that the wizards are better at high level...I am having my own fun, charging about and battling monsters. The stand off-ish nature of a mage class is a bit too boring for my liking. By the way...I don't do multi-classing and don't allow it in my games. A discussion for another thread but I think it leads to power gaming/ point matching and that is not my thing.
2. I used to have a character that had a vorpal blade in 2nd edition. That little sword and some lucky rolls made my hero the match of any wizard. I guess it is each to their own...in games I have played it is not common for wizards to end up with loads of magic items other than those that enhance their normal class abilities. Staves, wands, rings, scrolls...stuff that lets them turn people to dust. Because we avoid multi-classing...the Fighter types get the magic armour, big shiny pointy stuff and glowing shields..that tend to level the playing field for them without having to nerf the mage or pretend that the fighter's suddenly got bitten by radioactive spiders and start running up walls and acquiring the strength of ten men etc. That's how we play and as such where my comments and experience come from.
3. Roleplaying has nothing to do with class? Well it does a bit doesn't it. A good banana is not the same as a good apple but they are both still fruit. The actions and conversations you role-play are going to be different based on class...
anyway...I guess we play and want different things from the game. No problem..it looks like Mearl's and co. are putting in options to allow both of us to be happy. Hope that happens
My character in 2E/3E had the black blades of destruction spell memorized multiple times and the ability (through a feat or magic item, I can't remember) to dual wield spell weapons so he went around touch attacking creatures who then innstantly disintegrated, even if they made their save they took more damage than a Fighter with a vorpal weapon. He did this twice per round or 3x with haste on.
So yeah, even if you were playing gear that happened to have a meat bag carrying it around, the casters were still one up if they wanted to be.
We can do this all day, but the fact of the matter is casters out did non-casters every time before 4E. Sometimes this was mitigated by DM fiat favoring the non-caster classes or putting in challenges that casters couldn't overcome (like rooms with anti-magic shells and some other challenge) or by the caster player deciding to 'play nice' and allowing the non-caster to do their bit by leaving some creatures for the non-caster to take care of or by instead of instantly killing the creatures casting haste or strength on the non-caster.
Now personally one of the main things that drew me to 4E was the fact that casters and non-casters were on equal footing.
Also: Mearls is NOT putting in options for the rest of us. There aren't any options to allow non-casters to be on equal footing with casters.