Thyrwyn
Explorer
With the group I am currently playing with (3.5, playing through old Living Greyhawk mods), xp is very important, as different characters participate in each module, some lose levels, some make items, etc. . . The level of each character is very important, as the Average Party Level (APL) determines the potential risks/rewards from each module - and everyone takes turns DMing. Very different from my usual gaming experience.
I am much more familiar with sandbox games like Mistwell described. The groups I play with usually fiddle the actual values to level up at a certain pace, but a night spent over-achieving could still see the party leveling a session early. And I've run my games that way since 2nd edition.
I am much more familiar with sandbox games like Mistwell described. The groups I play with usually fiddle the actual values to level up at a certain pace, but a night spent over-achieving could still see the party leveling a session early. And I've run my games that way since 2nd edition.