In addition to some of the things that have been mentioned:
* While the latest test pack is not the strongest on this front, there have been some exceptional ideas in the presentation of clerics and rogues, which have made them much richer (IMO) than build choices i previous editions. Synergies between class and background here are very exciting for creative character design.
* Live sessions I've run with young teens and pre-teens (age 11-14) have been hugely enthusiastic -- they get their character, and though they have little background in RPGs or D&D, and they want to play again -- so we do! Character sheets lead to intuitive play while still rewarding creativity and imagination.
* While the latest test pack is not the strongest on this front, there have been some exceptional ideas in the presentation of clerics and rogues, which have made them much richer (IMO) than build choices i previous editions. Synergies between class and background here are very exciting for creative character design.
* Live sessions I've run with young teens and pre-teens (age 11-14) have been hugely enthusiastic -- they get their character, and though they have little background in RPGs or D&D, and they want to play again -- so we do! Character sheets lead to intuitive play while still rewarding creativity and imagination.