D&D 4E JamesonCourage's First 4e Session

Out of curiosity, what is Battle Wrath?

One of the Fighter's At-Will Stances; + 2 power bonus (scales to + 3 @ 11th and + 4 @ 21st) to the damage rolls of basic attacks using a weapon.

Honestly, if this character is never using ranged attacks then it would be better off going with Duelist's Assault in the stead of Battle Wrath. DA is +4 power bonus (scaling up to 6 and 8) to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you. With that setup it would be Cleaving Assault with multiple adjacent enemies or Duelist's Assault with just one. Single target damage would go up (and would scale better).
 

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Oh oh. If anyone wants Far Realms campaign-wide plots, I got'cha a doozy or two. :D
I'm interested... I've got the next 3ish levels roughly mapped out for what I think the party will do (I've built in hooks, and they've been good sports about biting so far), and I'm working in some Far Realms stuff. Would be cool for ideas that I can hint at now and use later.
Honestly, if this character is never using ranged attacks then it would be better off going with Duelist's Assault in the stead of Battle Wrath. DA is +4 power bonus (scaling up to 6 and 8) to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you. With that setup it would be Cleaving Assault with multiple adjacent enemies or Duelist's Assault with just one. Single target damage would go up (and would scale better).
He only throws his throwing hammers as a last resort, but he does do it occasionally. I think right now he has Poised Assault, as he likes the bonus to hit.
 

I'm interested... I've got the next 3ish levels roughly mapped out for what I think the party will do (I've built in hooks, and they've been good sports about biting so far), and I'm working in some Far Realms stuff. Would be cool for ideas that I can hint at now and use later.
Alright, here's some ideas. Usually the Far Realms is used as "It's dangerous because it just is, interacting with it is bad like merely being close to radiation is bad" or occasionally "It wants to because it can/likes to", which is similar to Demons and such. Instead, I propose that the entire plane of existence needs to destroy Reality.

Imagine the Far Realms as a sea of raw chaos, with entities who exert control over that chaos. Let's say one of those entities just went to sleep, or went out of commission. What occurs is that in its slumber, amid all this chaos, a bubble of Order managed to create itself. That bubble of order? The world (and its planes). Reality is an island of law in a universe of insanity.

From the Far Realms' perspective, this island is a malignant tumor of pure Wrongness that has to be stopped. It must awaken Reality's sleeping overlord. To do this it must exert influence. To exert influence, it needs to create enough chaos within our reality to be able to exist here. Each aberration in Reality, every crazy cultist ritual is increasing the chaotic atmosphere just a little bit more. Once it reaches that acceptable ratio of insanity, then the more powerful forces can enter, and all hell is going to break loose.

Psionics could play a role in this. Psionics could be either another branch of this turbulence - adding to the tole. It could be a defensive mechanism of Reality itself - psionics is a force to combat the Far Realms. Or it could be a bi-product.

[sblock=The following could work ON TOP of that]First, imagine that the Far Realms as a plane is one immense being. The entire plane is alive, but it can't influence what's in its body anymore than we can control our core temperature or are aware of our individual nerves. All entities within the plane are some sort of organism with a role in this planar body, sort of like white blood cells, red blood cells, gut bacteria, etc. Reality is the equivalent of an organ that's no longer working, and the various antibodies of the Far Realm are trying to heal it (by fighting the cancer that is Order). Now, the final campaign goal, at level 30: go into the plane, find its source, and kill it. That is an epic level challenge.[/sblock]
Now this is a very, very Big Picture idea. I imagine that no single aberration has a good grasp of this. Even something moderately powerful that flops into our reality from the FR doesn't have the big picture. They all have their small part, but there likely exists an instinctive drive to squash Reality in every aberration. Probably this manifests as 'get more of us here' or 'defend other aberrations' or even 'corrupt native entities so they can help us'.

Also bare in mind that the Material plane likely won't be the only target of the Far Realms. The other planes would be just as susceptible (and, even if the Pcs are defending the Material, those other planes might start to fall, upping the tension). This might also give reason to go plane hopping - go, fight the corruptive spread of the FR in the Shadowfell and the Elemental Chaos. The Feywild would probably be the first and hardest hit - the Fey's magic likely has little influence on entities with alien minds not susceptible to tricks or emotion. So not only would the Feywild get corrupted, but the various fey would likely start flooding the Material in seek of safe haven.
 
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Alright, here's some ideas. Usually the Far Realms is used as "It's dangerous because it just is, interacting with it is bad like merely being close to radiation is bad" or occasionally "It wants to because it can/likes to", which is similar to Demons and such. Instead, I propose that the entire plane of existence needs to destroy Reality.

Imagine the Far Realms as a sea of raw chaos, with entities who exert control over that chaos. Let's say one of those entities just went to sleep, or went out of commission. What occurs is that in its slumber, amid all this chaos, a bubble of Order managed to create itself. That bubble of order? The world (and its planes). Reality is an island of law in a universe of insanity.
Wow, very cool ideas, thank you (XP sent your way)!

I definitely plan to use some / most of this at some point. I do have a question, though: how does this fit into the 4e world creation myth and the Dawn War? Like, did the Primordials not exist before that point? To get us on the same page, I'm basically using this post from Balesir as my basis for 4e cosmology:
Edit: I'll also give a slightly spoilery, slightly personal and slightly truncated view of the cosmology for 4E.

In the beginning, the Primordials made the multiverse. Not the gods - the Primordials. Then they decided to destroy it. You see, to them, the world(s) approximate plasticine, or Lego. You build something neat, then you want to break it all down to see what else you can build.

Problem was, by then the gods had decided they really liked what had been built - and had added to it (things like intelligent living beings and such). So they objected to the slate being wiped clean - and thus the Dawn War began.

When the dust had settled, the Primordials were all imprisoned or dead and the Primal spirits had formed a "cease fire line" that kept both gods and Primordials out of the Material plane. The gods weren't what you would call harmonious (the 'evil' ones and the devils fight the 'good' ones all the time), but the main conflict was finished - but for one thing. The surviving primordials (or rather, some of their creatures/juniors) had thrown a huge hissy fit, which became embodied (never mind how, for now) in a "shard of pure evil" that pierced the cosmos to its outer skin and, in doing so, formed the Abyss. So that's where demons come from.

So these are the "sides": the gods (with sub-sides within their own ranks), the devils (who hate the gods, but hate the demons/primordials more), the demons (who hate the cosmos, and want to see it ended just like daddy intended), the primal spirits (who, with druid and other allies try to protect the material plane from all these immortal lunatics) and the (few) remaining primordials that are not corrupted by the Thing that's at the heart of the abyss.

If you can't get some epic, four colour conflict out of that lot, then I suggest rewriting it in your own version - it's just one option, after all...
 

I definitely plan to use some / most of this at some point. I do have a question, though: how does this fit into the 4e world creation myth and the Dawn War? Like, did the Primordials not exist before that point? To get us on the same page, I'm basically using this post from Balesir as my basis for 4e cosmology:
Sure. What came before the Primordials? The Primordials were the first things to sort of make "sense" in this bubble of reality, the first beings to gel. They exerted their power and shaped Reality (creating everything in this bubble).

If you want to make a twist, perhaps the Primordials were the fragments of the Overlord's power. Or perhaps they were what existed before - the Overlord created them, and when he checked out, they changed what existed into their own little world, and their creation (the gods) got away with them.
 

Sure. What came before the Primordials? The Primordials were the first things to sort of make "sense" in this bubble of reality, the first beings to gel. They exerted their power and shaped Reality (creating everything in this bubble).
I could see this working just fine.
If you want to make a twist, perhaps the Primordials were the fragments of the Overlord's power. Or perhaps they were what existed before - the Overlord created them, and when he checked out, they changed what existed into their own little world, and their creation (the gods) got away with them.
Who is what is the Overlord? I don't have any books, so what I pick up online is almost all crunch.
 

Who is what is the Overlord? I don't have any books, so what I pick up online is almost all crunch.

Oh. Just a catch-all title I was using in this post for the thing that used to be in charge of what Reality now is. You could easily substitute Great Old One, Overmind, First Being, etc. The sea of chaos/Far Realms/etc has territories, each territory is shaped by the will/insanity/dreams/whathaveyou of some powerful Far Realms entity that 'rules' that place. Sort of like a metaphysical warlord.

Well, one of these Great Entities went to sleep/died/whatever, and out of the uncontrolled chaos somehow Law developed, filling the vacuum.

Now, in Lovecraft's writing, Cthulu actually lives on Earth, in a sunken city. He's just sleeping, and when he wakes, he will devour the world. See where I'm going with this? ;)
 
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Oh. Just a catch-all title I was using in this post for the thing that used to be in charge of what Reality now is. You could easily substitute Great Old One, Overmind, First Being, etc. The sea of chaos/Far Realms/etc has territories, each territory is shaped by the will/insanity/dreams/whathaveyou of some powerful Far Realms entity that 'rules' that place. Sort of like a metaphysical warlord.

Well, one of these Great Entities went to sleep/died/whatever, and out of the uncontrolled chaos somehow Law developed, filling the vacuum.

Now, in Lovecraft's writing, Cthulu actually lives on Earth, in a sunken city. He's just sleeping, and when he wakes, he will devour the world. See where I'm going with this? ;)
I think so. I know it's not something one should admit around here, but I'm not a fan of Lovecraft or Cthulu. The whole thing is kind of a turn-off for me.

However, I do like the alien (as in incomprehensible) feel of what the Far Realms could represent. I actually don't even mind the "don't let the thing wake up, or our world will be destroyed / cease to be" feel, either. I could definitely do something like that at Epic, and it would be a lot of fun. Now, to start planting seeds...
 

I think so. I know it's not something one should admit around here, but I'm not a fan of Lovecraft or Cthulu. The whole thing is kind of a turn-off for me.
I'm not big on Cthulu/Lovecraft either. The writing is hard to get into, and the "Knowledge that JUST SHATTERS YOUR MIND" does nothing for me. But I like bizarre monsters and the fact that Aberrations can simply violate the laws of the universe and such. And the alien-ness of it is intriguing, that they operate on levels that don't make Sense from a logical POV (like a plane that is sentient, or at least, aware enough to want to attack another plane).

Not to mention that the people who are into it are really into it, and that's useful to tap into.

Anyways, I've diverted your thread enough from you guys' games. :)
 

I'm not big on Cthulu/Lovecraft either. The writing is hard to get into, and the "Knowledge that JUST SHATTERS YOUR MIND" does nothing for me. But I like bizarre monsters and the fact that Aberrations can simply violate the laws of the universe and such. And the alien-ness of it is intriguing, that they operate on levels that don't make Sense from a logical POV (like a plane that is sentient, or at least, aware enough to want to attack another plane).
This about sums up my feelings on it, too.
Not to mention that the people who are into it are really into it, and that's useful to tap into.
True. I'm not sure how big my players are into it, but the new player is pretty tied into the Far Realm, and I definitely want to play it up.
Anyways, I've diverted your thread enough from you guys' games. :)
No worries! I've gotten useful suggestions before my next session this Saturday (your take on the Far Realm, [MENTION=6696971]Manbearcat[/MENTION]'s "third type of mark" and eyes/ears take on the Warpriest/Scout). Plus, it's nice to have a thoroughly positive 4e thread :)
 

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