Agamon
Adventurer
i'm also leery about the trinket table. The person who picks up, say, an heirloom pearl necklace or his father's masterwork sword will be overjoyed, but I can almost imagine a pig-pen like "I got a rock" when someone rolls up that "candle that won't light"
I think the idea is that these items are not useful without being creative and really are only there to inform back story for the PC. So jewellery and better-than-normal weapons probably aren't on the list.