Tequila Sunrise
Adventurer
As has been pointed out, people from your planet trying to help people from ours tends to result in frustration; but I do think that helping people enjoy PF would be cool, so I'll take a stab at it. I'm a house rules guy, so my solutions are along those lines:I would have hoped though, that given the title and topic, this thread ought to be for people who use PF and accept it as a workable game and want to talk about making it a better version of what it is (i.e. the ones from my solar system).
As I mentioned a post or two ago, I like 'innate' bonuses, for both NPCs and PCs. They neatly solve the Xmas tree effect, make NPCs more than pushovers without loading them up with a kingdom's worth of magical gear, and allow DMs to ignore WBL without turning combat into Russian roulette. I've seen variants of what I'm about to suggest that completely replace the Big Six with 'base defense bonuses' and suchlike (such as the 3.0 Unearthed Arcana), but 3.x players seem to love the possibility of say, having a sky-high AC via AC-booster items if they really want to, so the following rules work with all existing items rather than replacing them:
Attack & Damage Enhancement: At 1st level, you gain a +1 enhancement bonus to attack and damage rolls you make with manufactured and natural weapons. Every four levels thereafter (5th, 9th, 13th, 17th), this bonus improves by 1.
Armor & Shield Enhancement: At 2nd level, any armor and shields you wear gain a +1 enhancement bonus to AC. Every four levels thereafter (6th, 10th, 14th, 18th), this bonus improves by 1.
Resistance: At 3rd level, you gain a +1 resistance bonus to saving throws. Every four levels thereafter (7th, 11th, 15th, 19th), this bonus improves by 1.
Deflection: At 3rd level, you gain a +1 deflection bonus to AC. Every four levels thereafter (7th, 11th, 15th, 19th), this bonus improves by 1.
Natural Armor: At 4th level, you gain a +1 enhancement bonus to your natural armor bonus. This bonus stacks with any natural armor bonus you may have, but not with other enhancement bonuses to natural armor. Every four levels thereafter (8th, 12th, 16th, 20th), this bonus improves by 1.
Ability Enhancement: At 4th level, you gain a +2 enhancement bonus to an ability score of your choice. Every four levels thereafter (8th, 12th, 16th, 20th), choose an ability that you haven't chosen before. The new ability gains a +2 enhancement bonus, and the enhancement bonus of each previously chosen ability improves by 2.