Legacy of Death Part IX: The Ultimate Tomb

[MENTION=6669798]ecayford[/MENTION] It was to get away from the storm blast caused by his arcane hp boosting.

You think "northward", out of the cloud. Do you go that way.
 

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Forge, you leave the others and head over the strange haunted rubble towards the mouth (just off the top of map).

You see no more undead. Just the vast skull of black ice.

welcome dead gods tomb.jpg
 

Forge moves forward cautiously, keenly aware that he is no longer supported by his comrades. He'll examine the area for any signs of danger. 36 perception! And he'll trigger his second wind as a minor. 38 dungeoneering check on the stability of the area. Anything look like it might not support his weight?
 

Buckthorn fails his save (9) so assume he is still dazed. He will try to be stealthy (42) and will move slowly toward the north and west (two squares west, four north), trying to avoid getting noticed by any zombies. He won't use any magic items.

Buckthorn does have a non-magic rapier. From what he has seen - to confirm - attacking with a non-magic item will not trigger the storm, right?
 

Also confused, Sim calls out to Buckthorn, You’re not dazed anymore. Why not move south and east away from the human and two zombies that will likely rise again shortly. If you make an acrobatic check that might negate the effects of the storm if you use your bow on two of the undead before me. Alternatively, if you choose to move back into the middle of things, can you throw your batorian dagger at one of the undead before me. And where did that dwarf run go?
 

Forge: You again think the rubble and black ice must have been part of some larger structure, but cannot fathom what it must have been. The rubble is weirdly corrupted, inducing unease (combat advantage) and possibly other effects--though no actual damage. You notice no (other) dangers and seem to have a clear path to the mouth. You can see clearly enough that you think the mouth in turn leads to some kind of tunnel.

Buckthorn, as you creep back towards the lion, it unleashes a mighty roar. You are pretty sure it will kill you if you get closer. You hide.

The dead again starts to rise, again.
 

Even as the fighter and ranger seem to abandon him, zombies again pummel the arcanist, throwing him to the ground. The swarms slows him, but has no other affect. While one zombie succumbs to acid as it rises up, another steps forward and hammers the warlord.

Allowyn -88hp, bloodied/word*2, radiant orb, acid orb

Buckthorn (total) 41 hp, bloodied/thndr tsk

Forge -23 hp, -2HS, /come & get it, reactive surge, cloak, grit, 2nd wind

Leandre (total) 58 hp, 43 temp hp, -4HS, prone / roar, 2nd wind

Simorai -88 hp, 11 temp, -1 HS, bloodied, dazed, slowed, prone /dim. vortex, teleport, thund vortex, smoke bottle
 
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Allowyn heeds Simorai's advice and attempts a simple punch to the face of the zombie in front of him (28). Allowyn action points and does it again (25) but he has forgotten how to punch. Leandre stands and charges the zombies surrounding Simorai. (clawing the uninjured twice 35 & 41, ending in the rubble free area)

All Allies than can see and hear Allowyn get +1 to defenses until my next turn (Knight Commander's Action)
 


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