Yeah, PCgen in HERO takes time if you really want to get the most out of your points. However, moreso than any other system I've used, once PCGen is over, you almost never touch the books during play- virtually everything you need is on your sheet.
You might want to look at this site: High Fantasy HERO, which features some different ways of converting 3E spells.
Mage Hand (Total: 15 active Points, 4 Real Cost)
Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4)
The necromantic spell Vampiric Touch, for example, is:
Vampire Touch: (Total: 55 Active Cost, 11 Real Cost)
Drain BODY 2 1/2d6 (25 Active Points); 1 Charge (-2), Linked (Vampiric Healing II; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 5)
plus
Healing BODY 2 1/2d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (30 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 6)
There might also be limitations for material components, as well.
Thank you for the link very helpful.
You may be misremembering.A classic example used to be a simple Light spell, because actually causing illumination was a hideously expensive power for some bizarre reason.
Characters cannot use Change Environment to duplicate existing powers (like Darkness), nor can CE create light (use Images, (only to create light (-1)).
HERO 5thRev, p135
Change Environment cannot provide "positive" effects or bonuses to any character (other than the beneficial result of hindering his enemies). For example, it cannot improve characters' OCV or DCV, provide bonuses to a characters' Per or Skill rolls, or the like.
HERO 5thRev, p137
Yeah that's what the rules say. Personally it makes sense to me to allow penalty skill levels to be bought in the power in order to offset environmental factors. It's just a more elegant solution.
It's the name "Change Environment." Lighting conditions, bright or dark, are part of the environment.
Which is why the rules say:Oh, just for the record, the Darkness Power isn't offset by any sort of Light creation powers. You would have to use Dispel, Suppress, etc.
POWERS:
If Darkness and Images (to create light) are used in the same area, the Darkness "wins"- it negates the effects of the light. If a character wants light strong enough to overcome the Darkness, he needs to buy a Dispel/Supress Darkness Linked to his Images.
HERO 5thRev, p191