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Can you convert 3.5 DnD Characters to hero system Characters

Yeah, PCgen in HERO takes time if you really want to get the most out of your points. However, moreso than any other system I've used, once PCGen is over, you almost never touch the books during play- virtually everything you need is on your sheet.
 

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You might want to look at this site: High Fantasy HERO, which features some different ways of converting 3E spells.

Mage Hand (Total: 15 active Points, 4 Real Cost)
Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4)

The necromantic spell Vampiric Touch, for example, is:

Vampire Touch: (Total: 55 Active Cost, 11 Real Cost)
Drain BODY 2 1/2d6 (25 Active Points); 1 Charge (-2), Linked (Vampiric Healing II; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 5)
plus
Healing BODY 2 1/2d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (30 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 6)

There might also be limitations for material components, as well.
 

You might want to look at this site: High Fantasy HERO, which features some different ways of converting 3E spells.

Mage Hand (Total: 15 active Points, 4 Real Cost)
Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4)

The necromantic spell Vampiric Touch, for example, is:

Vampire Touch: (Total: 55 Active Cost, 11 Real Cost)
Drain BODY 2 1/2d6 (25 Active Points); 1 Charge (-2), Linked (Vampiric Healing II; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 5)
plus
Healing BODY 2 1/2d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (30 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 6)

There might also be limitations for material components, as well.

Thank you for the link very helpful.
 

Thank you for the link very helpful.

You're welcome. That said, it'll still be absurdly expensive to replicate even a relatively low-level D&D character because the D&D spell system is not a 'system' at all, and some spells with seemingly innocuous effects are hugely prohibitively expensive in HERO. A classic example used to be a simple Light spell, because actually causing illumination was a hideously expensive power for some bizarre reason.
 

A classic example used to be a simple Light spell, because actually causing illumination was a hideously expensive power for some bizarre reason.
You may be misremembering.

In 5thRev, you create a light by using the Images power (a 10pt power, since it affects a targeting sense) with the Limitation "only to create light" (-1). The sideboard example of a flashlight with +4 Per (to offset the -4 Per for darkness) was a 6 point gadget. As a D&D spell, you'd lose the OAF, but it would have to have the Limitations for Verbal and Compinents: material/divine focus. Them you plunk that into a Multipower or VPP, and it's going to be between 1-3 build points. Maybe 1-2 more, depending on details like how big an area you want, range, being able to supress Darkness, etc.
 

I'm not keen on using the Images power to model a flashlight. Not when there's already a perfectly good power for making changes to environmental factors to whit: Change Environment.
Yes, Change Environment is too expensive but the cost comes down a lot once you throw on the usual spell imitations like incantations and gestures and pop it into a Power Framework.
 

Except that Change Envoronment has explicit language against doing just that, probably because CE cannot provide Per bonuses, which would be needed to offset the negative modifiers to Per rolls from darkness (natural or from powers).

Characters cannot use Change Environment to duplicate existing powers (like Darkness), nor can CE create light (use Images, (only to create light (-1)).
HERO 5thRev, p135

Change Environment cannot provide "positive" effects or bonuses to any character (other than the beneficial result of hindering his enemies). For example, it cannot improve characters' OCV or DCV, provide bonuses to a characters' Per or Skill rolls, or the like.
HERO 5thRev, p137
 
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Yeah that's what the rules say. Personally it makes sense to me to allow penalty skill levels to be bought in the power in order to offset environmental factors. It's just a more elegant solution.

It's the name "Change Environment." Lighting conditions, bright or dark, are part of the environment.

Oh, just for the record, the Darkness Power isn't offset by any sort of Light creation powers. You would have to use Dispel, Suppress, etc.
 

Yeah that's what the rules say. Personally it makes sense to me to allow penalty skill levels to be bought in the power in order to offset environmental factors. It's just a more elegant solution.

It's the name "Change Environment." Lighting conditions, bright or dark, are part of the environment.

Yes, except, again as explicitly stated in the power, CE cannot give a bonus to someone. So if a character is in a dark area and experiencing penalties to Per rolls because of it, a CE-based "light" power would not alleviate the penalty.

I'm not saying you couldn't do it that way in your own game, but RAW, it simply doesn't work. And Elf Witch isn't the GM, so can't houserule it.

Besides, if you want to talk elegance, Darkness shouldn't even be a power, just another form of CE.

Oh, just for the record, the Darkness Power isn't offset by any sort of Light creation powers. You would have to use Dispel, Suppress, etc.
Which is why the rules say:

POWERS:
If Darkness and Images (to create light) are used in the same area, the Darkness "wins"- it negates the effects of the light. If a character wants light strong enough to overcome the Darkness, he needs to buy a Dispel/Supress Darkness Linked to his Images.
HERO 5thRev, p191
 
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