Pathfinder 1E a real pathfinder fix thread... PF2e

I would use a lot of things and add in some of the OSR restrictions/math to balance it out and eliminate complexity.Fireball for example would br more or less the same as it was in 2nd ed through to PF.

The difference between good and bad saves would be narrowed, spell DCs would beat 10+ spell level and cap at level 20. Natural spell would be gone, feats overhauled and the combat chapter rewritten.

Backwards compatibility would not be a goal, based off and influenced by 3rd ed would be though. Fighter tyes would just get 4 attacks a round at level 16 at +16 BAB none of this +16/+11/+6/+1 malarky.
Would also consider bringing back different xp tables for the classes a'la AD&D.
 

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While I wouldn't mind an update, clean up or consolidation of Pathfinder rules, whatever is done needs to allow me to continue to use my Rise of the Runelord AP books without having to spend more than a half-dozen minutes making alterations to run the adventures.

I generally agree. A major overhaul in a 2nd edition of a game should be limited to game systems that really are new and substantially untried in the market, like with Villains and Vigilantes. Its second edition cleaned up the game substantially. A more mature, well-supported, or widely accepted system, I think, is better off taking an evolutionary approach as with 1e to 2e, or 3.0 to 3.5.
 

Yeah, pretty much in agreement, all these 'fix PF threads'. If you have a problem, play a different game, except for getting some of the FAQ and errata printed in the books, I don't need PF to be fixed anymore than that. And if there is to be an upgrade down the road, make it ten years from now. No urgent need to fix something that isn't broken.
 

Yeah, pretty much in agreement, all these 'fix PF threads'. If you have a problem, play a different game, except for getting some of the FAQ and errata printed in the books, I don't need PF to be fixed anymore than that. And if there is to be an upgrade down the road, make it ten years from now. No urgent need to fix something that isn't broken.

Off-topic. The thread is to discuss fixes for Pathfinder. Telling people to go play another game has nothing to do with the topic.
 


Off-topic. The thread is to discuss fixes for Pathfinder. Telling people to go play another game has nothing to do with the topic.

But if you're trying to fix something that isn't broke, and they do "fix it", then it might be broke now, for me. Paizo ain't gonna fix it anytime soon, since the majority feel like I do and the developers. I think both my posts are right on topic.
 


I honestly don't believe a game as complicated as D&D/Pathfinder can become a perfectly balanced system, where everyone is happy with all the rules. As it currently sits, PF, its about as perfect as I need it. It isn't perfect and never will be, so trying to make it so, is a fruitless effort and to a great extent possibly dooming where it currently sits - making it broken.

I've been playing various editions of D&D since 1977, and I wished that all those editions were the current edition of Pathfinder - I might never have switched to the newest D&D, if the rules were even as close to PF today.

I like other game concepts, but then I play other rule systems when I want to tackle a different flavor of game. There are many systems out there, perhaps one should look at all of them, before deciding that one particular rule system needs altering.

I really believe, if some developer thought he "fixed Pathfinder", in reality, that person broke it instead.
 


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