Zardnaar
Legend
I would use a lot of things and add in some of the OSR restrictions/math to balance it out and eliminate complexity.Fireball for example would br more or less the same as it was in 2nd ed through to PF.
The difference between good and bad saves would be narrowed, spell DCs would beat 10+ spell level and cap at level 20. Natural spell would be gone, feats overhauled and the combat chapter rewritten.
Backwards compatibility would not be a goal, based off and influenced by 3rd ed would be though. Fighter tyes would just get 4 attacks a round at level 16 at +16 BAB none of this +16/+11/+6/+1 malarky.
Would also consider bringing back different xp tables for the classes a'la AD&D.
The difference between good and bad saves would be narrowed, spell DCs would beat 10+ spell level and cap at level 20. Natural spell would be gone, feats overhauled and the combat chapter rewritten.
Backwards compatibility would not be a goal, based off and influenced by 3rd ed would be though. Fighter tyes would just get 4 attacks a round at level 16 at +16 BAB none of this +16/+11/+6/+1 malarky.
Would also consider bringing back different xp tables for the classes a'la AD&D.