Thaumaturge
Wandering. Not lost. (He/they)
1. Check out the campaign setting I've been blogging at ageofshambles.com. The high level summary is that at the end of the last Age, powerful entities raised monstrously large golems that roam the earth destroying everything they trod upon. The only place left for civilization to flee was to the backs of the golems themselves.
2. Or it might be interesting to take the Grecko/Roman campaign and fast forward it to a Dark Ages style game. Your characters could be descendants of the original characters.
3. If you're into the historical thing, play characters in the Ming Dynasty who are trying to protect sacred treasure imperialists. Demonic forces have allied with the Europeans, and what at first looks like simple trade expansion can become something much more sinister. The Ming Dynasty ended when they were considered to have lost the "Mandate of Heaven"; maybe the characters become the physical manifestation of that mandate.
Thaumaturge.
2. Or it might be interesting to take the Grecko/Roman campaign and fast forward it to a Dark Ages style game. Your characters could be descendants of the original characters.
3. If you're into the historical thing, play characters in the Ming Dynasty who are trying to protect sacred treasure imperialists. Demonic forces have allied with the Europeans, and what at first looks like simple trade expansion can become something much more sinister. The Ming Dynasty ended when they were considered to have lost the "Mandate of Heaven"; maybe the characters become the physical manifestation of that mandate.
Thaumaturge.