Not much point to generic D&D I think. Make it Dragonlance or Drizzt or Ravenloft or Eberron or whatever to at least leverage a little more IP, sure.
Having seen the failures of DnD films I am inclined to believe that the a prefered format of a DnD series is not a single storyline but a presentation in each episode of different stories with different cast at a different setting.
That works with animation, where a relatively small cast can each cover multiple different roles. But with live action, it creates issues with keeping lots of actors available for filming their one or two episodes in the season.
That works with animation, where a relatively small cast can each cover multiple different roles. But with live action, it creates issues with keeping lots of actors available for filming their one or two episodes in the season.
With the routine of digital effects, those are no longer the expensive things (they're still not what I'd say is cheap, but they're not the things that hold up concepts anymore). Now it's size of cast, costuming, and locations.
However, there is a great example of the above format. The excellent Black Mirror series manages to bring many different stories with different actors and actresses having only in common a dystopic and different every time black future. I can't see why it can't be done with dnd. Black Mirror as the hypothetical dnd series is not a very expensive production. It is based more on the excellent story and the bleak atmosphere. There are way too many good stories from the dnd tradition that is pity to not be exploited by the such a chance.
Except for people who play D&D, that would be very boring and repetitive.TV show with a dungeon delve of the week following the stories of a party of five to eight characters could be done well. They could encounter all the weirdism of DND and with some good characterisation it could be a fun show.
With the routine of digital effects, those are no longer the expensive things (they're still not what I'd say is cheap, but they're not the things that hold up concepts anymore). Now it's size of cast, costuming, and locations.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.