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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.

Banaq, final version (I hope)

I put Banaq in the RG. I started from scratch buying his magic items and equipment. Toned down his Sorcerer's bonded item to just +2 protection and made it an amulet, effectively an amulet of natural armor. Went ahead and just bought a ring of feather falling. Oh, and I changed his enchanted rapier to a masterwork longsword -- that saved me some serious cash. Had enough left to buy more potions than I had before, although I was very tempted to just sink all of my savings into more charges for his wand.
 

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After discussion with GM(s), I changed out crafting feats and toned down 'Keva's bow a little. Haven't updated the RG yet, and too tired to do so tonight - will do it tomorrow.
 

HELP! We broke Queenie!

Ok, information overload for our sorcerer. My knowledge with magic is limited. So please help us refine some magic items that are appropriate for her. We have spells done. I think all she needs is magic items and a Mythic Feat, which is problematic as they require the non-mythic version first (apart from a few) and those are less than efficacious.
[sblock=Meliara]
Meliara “Lia”
Height 5’ 10”; Weight 140# ; Hair: Auburn ; Age 18; Patron Deity:
Sex: Female Race: Aasimar (Musetouched) Class: Sorceress/Mythic Archmage Level:6/M1
Alignment: Chaotic Good Size: Medium Type: Humanoid
Init +4; Senses Perception +0
Languages : Common, Celestial, Elven

AC 13, touch 13, flat-footed 10
HP: 41 (HD: 6 +5d6@4 +6 Con +6 Favored Class +3 Archmage)
Fort +3 , Ref +5 , Will+5
Concentration Check +14 (6 lvl + 5 Cha + 2 Trait + 1 Trait)
Speed 30ft.
Melee +2
Ranged +6
Base Atk +3; CMB; CMD
Special Actions
Combat gear: None

Abilities Str 8, Dex 16, Con 12 , Int 12, Wis 10, Cha 20 (22)

Racial Traits:
[sblock] Standard Racial Traits
• Ability Score Racial Traits: Azata-Blooded Aasimars (Musetouched) gain +2 Dexterity and +2 Charisma.
• Type: Aasimars are outsiders with the native subtype.
• Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
• Base Speed: Aasimars have a base speed of 30 feet.
• Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
• Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Feat and Skill Racial Traits
• Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perform checks.
Magical Racial Traits
• Spell-Like Ability (Sp): Azata-Blooded can use Glitterdust once per day as a spell-like ability (caster level equal to the aasimar's class level).
Senses Racial Traits
• Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
[/sblock]

SQ : Arcane Bloodline [sblock] Class Skill: Knowledge (Planes).
Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport(15th), power word stun (17th), wish (19th).
Bonus Feats: Combat Casting, Improved Counterspell, Improved Initiative,Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell.
Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.
Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.
Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
[/sblock]

Mythic Archmage abilities: Hard to Kill, Mythic Power 5/day, Surge +1d6
Arcana: Wild Arcana [sblock] As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.
You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class. [/sblock]

Path Ability: Abundant Casting [sblock] Whenever you cast a spell that specifically targets a limited number of targets (such as “one creature/level” or “one or more creatures”), add your tier to the number of targets the spell can affect. For example, a 5th-level wizard/1st-tier archmage can target up to six creatures when casting haste (five from caster level 5th and one from 1st tier). Alternatively, you can expend one use of mythic power when casting a spell that affects only one target (such as “one creature”) to have the spell affect an additional target. If the spell requires you to succeed at a melee touch attack, you must hold the charge in order to make a second touch attack. [/sblock]

Mythic Feats: 1

Feats : Eschew Materials, Magical Aptitude (Lvl 1), Spell Penetration (Lvl 3), Improved Familiar (5th lvl)


Traits: Riftwarden Orphan (+2 Concentration checks)
Affable (Social) [sblock] You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you. [/sblock]
Arcane Temper (Regional) [sblock] You gain a +1 trait bonus on concentration and initiative checks. [/sblock]

Skills 18 Skill Points
+12 Bluff (4 rank +5 Cha +3 CS)
+12 Diplomacy (2 rank +5 Cha +3 CS +2 Race) +14 gather info (half time)
+9 Intimidate (1 rank + 5 Cha +3 CS)
+5 Kn (Arcana) (1 rank +1 Int +3 CS)
+5 Kn (Local) (1 rank +1 Int +3 CS)
+5 Kn (Planes) (1 rank +1 Int +3 CS)
+8 Perform (Sing) (1 rank +5 Cha +2 Race)
+12 Spellcraft (6 rank +1 Int +3 CS + 2 MA)
+11 Use Magic Device (1 rank +5 Cha + 3 CS + 2 MA)

Spells:
Spells per Day: 1st: 7 2nd 6 3rd 4
Spells Known: 0 level: Detect Magic, Light, Prestidigitation, Read Magic, Mage Hand, Message, Open/close
1st level: Identify (Bloodline), Charm Person, Mage Armor, Magic Missile, Protection from Evil
2nd level: Invisibility (Bloodline), Detect Thoughts, Scorching Ray
3rd level: Fireball
7/4/2/1

Familiar: Juvenile Pseudodragon

Equipment: 16,000 gp

Bracers of Armor +2 4,000 gp
Cloak of Resistance +2 4,000 gp
Ring of Protection +1 2,000 gp
Headband of Alluring Charisma +2 4,000 gp

Scrolls:
Knock x2 400 gp
See Invisibility x2 400 gp


Background: Meliara was born in a small village in Mendev. Her parents went missing when she was very young and she was cared for by her Aunt in Kenabres. There was very little discussion about her parents. When Lia was old enough to start asking, her Aunt would change the subject or just leave the room. When Lia was older her powers started to manifest. She hid them from her Aunt for a while as she practiced with them. It was through her nascent powers that she discovered the secret door in the attic. There she found a chest. It took her more than a month, but eventually she was able to direct enough of her power that she melted the lock. Inside the chest she found many items of her parents. Including a book that finally told her what the birthmark on her shoulder meant. It is a spiral, and her Aunt had always just brushed it off and told her it was nothing. But in this book, it said it was the Sign of the Seeker’s Spiral, which was something associated with the Riftwardens.
Lia confronted her Aunt with the chest and the book. Her Aunt broke down and over the next day with lots of tea, cakes, and tears, Lia was told her story, or as much as her Aunt knew. Her parents were indeed Riftwardens and had left on a secret mission into the Worldwound just after she was born. They have not been heard from since. Lia also confessed about her growing powers, which caused yet more tears from her Aunt. For the next week Lia devoured every book in the trunk, from family events to texts on magic. Her Aunt was busy herself, through she didn’t tell Lia what she was doing. Her Aunt then told her she had made arrangements for her to leave. Not that she was unwanted here, but that she could no longer provide her with the direction she needed. Lia was sent off to live with her uncle who was a diplomat in an elven community some way off.

There her uncle told her more about her parents. A surprising amount and she wondered if he too was a Riftwarden. More importantly, her uncle arranged for her to become an apprentice under a local half-elf sorcerer he knew to help her refine, develop and control her powers. It was during that time that she met Banaq, an elf sorcerer who was also training. He too had lost his parents mysteriously.

When she was not training, she often would head to the tavern and sing for a few coins to spend of her own. Her uncle told her she had her mother’s beautiful voice, though there was something else, almost unearthly about it. She certainly caused some envy among the local bards.
[/sblock]
 

Broke Queenie?? If she's your woman, isn't that kinda your problem?? :D What's with all this 'we' stuff, anyway? And besides, my woman is already busted -- well, sorta -- she's got the sniffles.
 

Broke Queenie?? If she's your woman, isn't that kinda your problem?? :D What's with all this 'we' stuff, anyway? And besides, my woman is already busted -- well, sorta -- she's got the sniffles.

Lol! It's definitely his problem :-p Part of the issue (I don't recall if I mentioned it here) but I recently had spine fusion surgery so I'm *occasionally* out of it due to the drugs and headaches and side effects. No comment from the peanut gallery about my normal loopiness level!! (I'm looking at you Scott) ;)

I hope your gal feels better!

Okay, ahem. He doesn't just make my character, I tell him somewhat what I want and he finds the actual stuff. I hate reading through rule books and especially PDFs for hours and having complicated character sheets. I haven't played Pathfinder many times definitely >10 and I've never played this high a level, unfortunately. Add the mythic level, which is FULL of amazing choices, but it's just a lot. He never plays arcane users so he isn't familiar with this choices either.

We have seriously been working on this thing every night since we started. And hence the frustration.

Don't get me wrong, I've played high level wizards and sorcerers in 3.5. And am super excited about playing! I just need to get my sheet done :D
 


Question for the DMs:
Is the extra damage from Mythic Power Attack modified by the same conditions (two handed or light weapons) as in Power Attack? It does not say so explicitly, but if it doesn't there is no point to taking it as a two-handed weapon user gains a +6 with just Power Attack, while Mythic Power Attack grants the exact same +6. If the mythic feat did comply with the non-mythic version modifiers (which at our BAB is +4/+6/+2) would become +6/+9/+3.

Second question. A warpriest treats his BAB as equal to his level when using a sacred weapon. Can I take a feat with a +6 BAB now but only use it with the sacred weapon or should I use my standard BAB for feats?

Okay, at long last a decision. This one required considerable consideration (sic). I believe the Power Attack (Mythic) feat should be played as written, which means that 2 handed weapon users don't get any extra damage from it, but they do get to double that damage on a crit and have the use of Mythic Pwer to ignore the penalties on your attack rolls.

As to your second question, you can take a BAB +6 pre-req feat, but only use it with the sacred weapon. Note that you will also use that higher BAB for power attack purposes.
 


As to unbreaking Queenie. You could go with a mythic familiar enhancement, but really I think it pretty weak. I would think Mythic Spell Lore would be more your style. Did you read the Mythic version of fireball? I like Mythic blink personally. Those are just two that jumped out at me as being fun. I'm sure there are others.

The magic items you've listed aren't bad, just somewhat lacking in excitement. I'd consider a wand or meta magic rod. Staffs are unfortunately, our of your price range.
 

Lol! It's definitely his problem :p
Heh! I feel for you, Fenris.
Part of the issue (I don't recall if I mentioned it here) but I recently had spine fusion surgery so I'm *occasionally* out of it due to the drugs and headaches and side effects. No comment from the peanut gallery about my normal loopiness level!!
My wife has been having a back issue for the last 18-20 months or so. She really doesn't want surgery, but I am afraid that it may come to that, eventually. Care to share your experience with how it did or did not adequately resolve your issues?
I hope your gal feels better!
As previously stated in this message, FULL-ON WIFE PERSON, not just gal, but thanks! :) She's feeling some better, just still having a bit of a lingering snot problem, nothing we can't deal with one way or another. Her ENWorld profile: Lynda Lawless
 
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