• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.

Queenie and I are working on a connection between our sorcerers through the Designated Campaign Middleman, Fenris. Truly, I don't know why he's been doing this, but so far, every communication that I've received regarding Queenie's character has been from Fenris via PM.

Cause I like to play but I hate making characters.. :cool:

And what Fenris said. I thought everyone knew we live together. Apologies! Feel free to PM me if you'd like ;)
 

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Okay, here's the final build for Thorn. Only small differences from the first draft sheet. She's specced a bit more for smoking out and hunting down cultists as well as demons now; with a decently well developed Sense Motive skill and a skirmisher trick that lets her tangle people up when she smacks 'em. Bought a few alchemical goodies with the handful of cash leftover from her bow and arrows. There are some cool trick arrows in Pathfinder too!

I'm working the campaign trait more into the character and background too. No change to the basic story, but I'm making the samaritan that rescued her all those years ago into a more important figure to her, and a major part of why she has remained at the World Wound, fighting the good fight. I'm trying to build her as someone who is willing to do the wrong things for the right reasons, when necessary; she isn't the hero the World Wound may want, but she is the hero it needs.

Tee hee.

[sblock=Thorn]
Neutral Good Human Urban Skirmisher Ranger 6
Str 10
Dex 19 10
Con 14 5
Int 10
Wis 14 5
Cha 10

AC 22 (10 + 4 Dex + 6 armor + 1 dodge + 1 deflection)
HP 61
BAB +6
CMB +6 (+10 w/spiked chain)
CMD 20 (10 + 6 + 4)
Init +4
Fort +9
Ref +11
Will +6
Speed 30'

Race (Human)
------------
+2 Dex
Bonus Skill points
Bonus Feat
Favored Class: Ranger
- +6 skill points

Class (Urban Skirmisher Ranger)
---------------------------------
Favored Enemy
- Outsiders (Evil) +4
- Outsiders (Native) +2
Tracking (+6 to Survival to track)
Wild Empathy
Combat Style (Two Handed Weapons)
- Shield of Swings (1/2 dmg, +4 AC on full attack action)
- Power Attack (-2 atk, +4 dmg)
Trapfinding (+3 to find and disarm traps; disarm magic traps)
Hunter's Bond (Group)
Favored Community
- Kenabres +2
Hunter's Tricks 5/day
- Tangling Attack

Mythic Tier 1
Hard to Kill, Mythic Surge +1d6
Mythic Power 5/day
Path: Trickster
Attack: Fleet Charge
Abilities
- Deadly Dodge
Feats
- Mythic Weapon Finesse

Feats
B Weapon Finesse
1 Exotic Weapon Proficiency: Spiked Chain
3 Dodge
5 Mobility

Traits
- Chance Encounter (Campaign): Reroll Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth 1/day
- Suspicious (+1 Sense Motive, it is a class skill)
- Strong Willed (+2 trait vs Charm and Compulsion effects)

Skills 48 ranger
Acrobatics +10 (6 + 4)
Climb (Str) +6 (3 + 3)
Disable Device (Dex) +13 (6 + 4 + 3)
Intimidate (Cha) +6 (3 +0 + 3)
Knowledge (Geography) (Int) +6 (3 + 0 + 3)
Perception (Wis) +11 (6 + 2 + 3)
Sense Motive (Wis) +12 (6 + 2 + 3 + 1)
Stealth (Dex) +13 (6 + 4 + 3)
Survival (Wis) +11 (6 + 2 + 3)
Swim (Str) +6 (3 + 3)

Equipment
Cash 8gp

Weapon
Cold Iron Spiky Chain of Doom +1, +11/+6 atk, 2d4+7 dmg, disarm/trip, 10lbs, 4350gp
Masterwork Longbow, +11/+6 atk, 1d8 dmg, 100' rng, 3lbs, 375gp
- 20 Cold Iron Arrows, 2gp
- 5 Dye Arrows, 5gp
- 2 Raining Arrows, 60gp

Armor
Mithril Breastplate, +6 AC, Max Dex +5, ACP 0, 15lbs, 4200gp

Gear
Ring of Protection +1, 2000
Cloak of Resistance +2, 4000
Traveler's Anytool, 250
Potion of Resist Fire (10), 300
Silversheen, 250
Fungal Stun Vial x2, 150
Antitoxin, 50[/sblock]

Okay, Thorn is approved with the following modifications. Iomedae has smiled upon for your heroic actions in the past.

Please add the following benefit to your 'chance encounter' trait:
Chance Encounter (Trickster): The PC gains a +2 trait bonus on Reflex saves. By expending one use of mythic power, the PC can take 2 0 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check.

You may add a permanent +2 untyped bonus to the skill of your choice.

You may add 5 permanent hit points to your total.

Please note for your background that the 'chance encounter' person is not known to you, but is an important figure who will be revealed later in the adventure.

A Rogue's Gallery thread is coming soon to a forum near you. You may post the updated version of Thorn there when we post it. More character approvals coming soon.
 


OK, subject to last minute changes (of course) as he's still got a little money left to spend and the rest of the party isn't complete, here's a stat block for 'Keva.

[sblock=Vakeva Kiihko]Vakeva Kiihko
Male Dwarf Monk (Zen Archer) 6/Champion 1
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +15
--------------------
Defense
--------------------
AC 19, touch 19, flat-footed 17 (+2 Dex, +7 untyped)
hp 61 (6d8+23)
Fort +9, Ref +8, Will +11; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), hard to kill
--------------------
Offense
--------------------
Speed 40 ft.
Melee dagger +6 (1d4+2/19-20) and
. . unarmed strike +6 (1d8+2)
Ranged raivo (+1 holy adaptive composite longbow) +12 (1d8+5/×3+2d6 vs. Evil)
Special Attacks flurry of blows, +1 on attack rolls against goblinoid and orc humanoids, ki strike, magic, mythic power (5/day, surge +1d6), zen archery
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 22, Cha 10
Base Atk +4; CMB +6; CMD 25 (29 vs. bull rush, 29 vs. trip)
Feats Craft Magic Arms & Armor, Deadly Aim, Deadly Aim [M], Improved Precise Shot, Improved Unarmed Strike, Master Craftsman, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits grounded, spark of creation, stolen fury
Skills Acrobatics +10 (+14 jump, +16 to jump, +12 on balance-related checks), Climb +6, Craft (bows) +15, Knowledge (history) +8 (+10 on checks that pertain to dwarves or their enemies), Knowledge (religion) +8, Linguistics +3, Perception +15, Profession (Wilderness Guide) +10, Survival +8, Swim +6; Racial Modifiers lorekeeper
Languages Abyssal, Common, Dwarven, Infernal, Varisian
SQ ac bonus, fast movement, high jump, ki archery, ki arrows, ki defense, ki pool, rock stepper, slow fall, unarmed strike
Combat Gear arrows (blunt, silver) (20), arrows (cold iron, durable) (100), extend metamagic rod (lesser), pearl of power (1st level); Other Gear raivo (+1 holy adaptive composite longbow), dagger, efficient quiver, masterwork artisan's tools, backpack, masterwork, bedroll, coffee (ground) (5), coffee pot, hammock, mess kit, survival kit, masterwork, dwarven trail rations (10), waterskin (2), 568 gp, 4 sp, 5 cp
--------------------
Special Abilities
--------------------
AC Bonus +7 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Flurry of Blows +4/+4/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Grounded +2 trait bonus on balance-related Acrobatics checks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
High Jump (+6/+26 with Ki point) (Ex) +6 to Acrobatics checks made to jump.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Longevity (Su) You don't take penalties to physical ability scores due to aging.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Master Craftsman (Craft [bows]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Perfect Strike (2d20) (6/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Slow Fall 30' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spark of Creation Cost to create magic items is reduced by 5%.
Stolen Fury +2 trait bonus to CMB vs. Demons
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
--------------------
- Vakeva Kiihko ('Keva to his Friends)
- Born in Lastwall
- Age 50 to 83: Fought the Belkzen Hordes
- Age 84 to 178: Wilderness Sabbatical, learning to be a Priest (Monk) of Erastil, live off the land and make his own bows & arrows
- Age 178 to 253: Guided Adventurers and Worldwound Refugees through the wilderness of Ustalav and Belkzen to Lastwall
- Age 253: Captured by Demons on the Ustalav/Worldwound border and subjected to torture
- Age 253 to 256: Escaped from Demons, made his way across the Worldwound to Mendev.

After he'd spent over 30 years fighting the Orcs in Lastwall, Vakeva found himself growing more and more world-weary and cynical. He left the crusades against the orcs and went into self-imposed isolation in the wilderness. There he eventually felt called to the service of Erastil. He spent the next 20 years (or so) coming to peace with himself, learning to live off the land, and growing his connection to 'Old Deadeye.'

When he was ready to reenter the world, Erastil's calling led him to serve against evil in a different way - by providing aid to those too weak to fight, showing them to safety, and fighting where he could.

~~~~~~~

In his ascenscion, 'Keva was blessed with renewed vigor. After 169 years of service to his God, he was growing old and frail. When he was captured and tortured, it took it's toll on his already battered body.

The fall into the bowels of the earth from Kenabres and the subsequent escape of the group almost did him in . . . But Erastil saw fit to bless 'Keva with renewed vigor, and charged him with the mission to fight the invasion.[/sblock]

We've been working our way through 'Keva and I can't see to make the feats add up. Can you lay them out by level showing which are bonus feats and from what source you get the bonus? I'm sure you've found some creative way to make it all work, but I can't seem to find it. I'm only coming up with the three you get as a 6th level character, the mythic feat, three bonus monk feats and three fixed zen archer feats for 10. You seem to have 12 listed.
 




That's good enough for me!




Sir Sheldon deBir - Paladinus Potens
lawful good human paladin 6 / champion 1
http://www.d20pfsrd.com/mythic/mythic-heroes/champion

Code:
initiative: +1 Perception:  detect evil: 60 feet

[B]STR[/B]   14 +2  3 pts
[B]DEX[/B]   12 +1  2 pts
[B]CON[/B]   14 +2  5 pts
[B]INT[/B]   12 +1  2 pts
WIS   13 +1  3 pts
[B]CHA[/B]   16 +3  5 pts

[B]HUMAN ADJ[/B]  cha +2
[B]LEVEL 4 ADJ[/B]  str +1

[U]Champion's strike[/U]: Sudden attack [ex]
[sblock]
As a swift action, you can expend one use of mythic power to make a melee attack at 
your highest attack bonus.  This is in addition to any other attacks you make this 
round. When  making a sudden attack, you roll twice and take the better result,  
adding your tier to the attack roll. 
Damage from this attack bypasses all damage reduction.
[/sblock]
[U]Champion's Path[/U]: Mythic smite [su]
[sblock]
As a free action, you can expend one use of mythic power to regain one use of your 
smite evil ability. For the rest of your turn, your successful attacks against evil 
creatures bypass all damage reduction. You must have the smite evil class feature 
to select this ability.
[/sblock]

[B]DEFENSE:[/B]
Hit Points: 10+7*5+1*6+2*6  =  63

                 Armor       max
[U]Armor            bonus Magic dex ACP speed Weight type[/U]
mith chain shirt  +4   +1   +6   -0   30   12.5   light
+1 mith hvy shld  +3*  +1   --   -0   --    7.5 
*shield focus
AC        19
TOUCH     15
FLATFOOT  18 

[B]SAVES[/B]   base  abil  misc  total
Fort     +5    +2    +4  = +11 *
Reflex   +2    +1    +4  = +7 *
Will     +5    +1    +4  = +10 * [also: +4 vs fear]
MISC: CLOAK +1; Divine grace +3
* trait: +1 for 1 round, 1/day not included

[B]OFFENSE:[/B]
[U]BAB:[/U] +6/+1; [U]MELEE:[/U] +8/+3; [U]RANGED:[/U] +7/+2; [U]CMB:[/U] +8; [U]CMD:[/U] 19 [vs demons: CMB +10 CMD 21]

[U]WEAPON        ATT  DAM      CRIT     RNG  TYPE  NOTES[/U]
LONGSWORD +1   +10  1d8+3     19-20/*2 ---   s [U]wpn focus[/U]; bonded weapon not included
    Demon bane +12 1d8+2d6+5 19-20/*2 ---  s
    power att +8 1d8+7   19-21/*2 --- s 
    Demon bane +10 1d8+1d6+9 19-20/*2 ---  s w/ [U]power attack[/U]
Morning star  +8  1d8+2       * 2    ---   b/p  cold iron
Dagger        +8   1d4      19-20/*2  10   p/s  cold iron

[B]TRAITS[/B]:
Demon Smiter - [COLOR=#ff0000]http://www.d20pfsrd.com/traits/combat-traits/demon-smiter-combat[/COLOR]
Once per day when fighting demons, you gain a +4 trait bonus on a single attack roll.

Blessed -[URL="http://www.d20pfsrd.com/traits/faith-traits/blessed"][COLOR=#ff0000]http://www.d20pfsrd.com/traits/faith-traits/blessed[/COLOR][/URL]
Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round.

Stolen Fury - 
[sblock]
You were forced to take part in a demonic ritual as a youth after having been 
captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out 
the way your captors envisioned—rather than corrupting your soul, you absorbed the 
ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve 
been haunted by strange nightmares about the ritual, and have long felt that the 
energies it bathed you in have changed you. 

Recently, those energies have changed — it’s as if you’ve finally managed to come to 
terms with your past and have turned the ritual’s aftereffects to your advantage, 
following the old adage of what doesn’t kill you makes you stronger. You’ve been  
unable to learn more about the ritual or what it was for, but the question lingers in 
the back of your head to this day. 
This nagging has instilled in you a fury against demonkind.

Today, when you face demons in combat, those energies bolster your fury, [B][I][U]granting 
you a +2 trait bonus on all combat maneuver checks against demons[/U][/I][/B]. 
A[U][I]ssociated Mythic  Path[/I][/U]: Champion. Multiple Characters: You and any other PC 
who takes this trait were all part of the same ritual, and it was only by working 
together that you managed to escape —further, the support of your fellow ritual 
survivors has played a key role in your coming to terms with it, and you retain 
a close bond
[/sblock]

[B]FEATS:[/B]
human: Weapon Focus - +1 att
  [URL="http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final"][COLOR=#ff0000]http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final[/COLOR][/URL]
level 1: Shield Focus - [SIZE=3]Increase the AC bonus granted by any shield you are using by 1.[/SIZE]
 [COLOR=#ff0000] [/COLOR][URL="http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat---final"][COLOR=#ff0000]http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat---final[/COLOR][/URL]
level 3: Power Attack - -2 ATT GIVES +4 DAM
  [COLOR=#ff0000]http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final[/COLOR]
level 5: Saving Shield - give +2 shield bonus to adjascent ally's a/c
 [COLOR=#ff0000]  [/COLOR][URL="http://www.d20pfsrd.com/feats/combat-feats/saving-shield-combat"][COLOR=#ff0000]http://www.d20pfsrd.com/feats/combat-feats/saving-shield-combat[/COLOR][/URL]
mythic 1: Shield Focus [mythic] bonus+enchantment to touch; plus more
  [URL="http://www.d20pfsrd.com/mythic/mythic-feats/shield-focus-mythic"][COLOR=#ff0000]http://www.d20pfsrd.com/mythic/mythic-feats/shield-focus-mythic[/COLOR][/URL]
[sblock]
Add your shield bonus and your shield's enhancement bonus to your touch AC. 
As an immediate action, you can expend one use of mythic power to add your shield 
bonus and your shield's enhancement bonus on a Fortitude or Reflex save just 
before you roll it.
[/sblock]

possibles: 
weapon focus [mythic][URL="http://www.d20pfsrd.com/mythic/mythic-feats/weapon-focus-mythic"][COLOR=#ff0000]http://www.d20pfsrd.com/mythic/mythic-feats/weapon-focus-mythic[/COLOR][/URL]
Mythic Martial Wpn prof [Mythic]
 [URL="http://www.d20pfsrd.com/mythic/mythic-feats/mythic-martial-weapon-proficiency-mythic"][COLOR=#ff0000]http://www.d20pfsrd.com/mythic/mythic-feats/mythic-martial-weapon-proficiency-mythic[/COLOR][/URL]


[B]
SKILLS:[/B]   {2+1 [RACE]+1 [INT] } * 6 = 24

[B][U]SKILL                     RANKS  CS  ABIL  MISC  TOTAL[/U][/B]
Craft (Int)                1     +3   +1   ---   +5
     siege weapons
Diplomacy (Cha)            4     +3   +3   ---   +10
Handle Animal (Cha)        1     +3   +3   ---   +7
Heal (Wis)                 1     +3   +1   ---   +5
Knowledge (Engin) (Int)    1    ---   +1   ---   +2
Knowledge (nobility) (Int) 3     +3   +1   ---   +7
Knowledge (religion) (Int) 3     +3   +1   ---   +7
Perception( wis)           4     ---  +1   ---   +5
Profession (Wis)           1     +3   +1   ---   +5
     Soldier
Ride (Dex)                 1     +3   +1   ---   +5
Sense Motive (Wis)         3     +3   +1   ---   +7
Spellcraft (Int)           1     +3   +1   ---   +5

[B]FEATURES:[/B]
  [B]RACE[/B] [Human]

  [B]CLASS[/B] [Paladin]
    [B]Aura of Good [ex][/B] [COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Aura-of-Good-Ex-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Aura-of-Good-Ex-[/COLOR][/URL]
    [B]Detect evil [sp][/B] [COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Detect-Evil-Sp-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Detect-Evil-Sp-[/COLOR][/URL]
    [B]Smite Evil [su ][/B] 2/day[COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Smite-Evil-Su-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Smite-Evil-Su-[/COLOR][/URL]
    [B]Divine Grace [su][/B] [COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Grace-Su-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Grace-Su-[/COLOR][/URL]
    [B]Lay on Hands [su] [/B]3d6; 6/day[COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Lay-On-Hands-Su-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Lay-On-Hands-Su-[/COLOR][/URL]
    [B]Aura of Courage [su][/B] [COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Aura-of-Courage-Su-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Aura-of-Courage-Su-[/COLOR][/URL]
    [B]Divine Health [ex][/B] [COLOR=#ff0000]
[/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Health-Ex-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Health-Ex-[/COLOR][/URL]
    [B]Mercy [su] [/B][COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Mercy-Su-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Mercy-Su-[/COLOR][/URL]
- - level 3: Shaken -[URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken"][COLOR=#ff0000]http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken[/COLOR][/URL]
- - level 6: Dazed - [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed"][COLOR=#ff0000]http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed[/COLOR][/URL]
    [B]Channel Positive Energry [su] [/B]uses 2 lay on hands[COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Channel-Positive-Energy-Su-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Channel-Positive-Energy-Su-[/COLOR][/URL]
    [B]Divine bond [sp] [/B][weapon][COLOR=#ff0000]
- [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Bond-Sp-"][COLOR=#ff0000]http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Bond-Sp-[/COLOR][/URL]

equipment: 16,000
Armor                2100 gp
  +1 mithral chain shirt      
Shield               2020 gp
  mithral +1 heavy steel shield    
Long Sword           8315 gp
  +1 demon bane [outsiders: demons] 
Morningstar            16 gp
  Cold iron
Dagger                  4 gp
  Cold iron
Cloak                1000 gp
  resistance +1
[U]Handy Haversack      2000 gp[/U]
total:             15,455


SPELLCASTING

Caster Level: 3
DC 13 + spell level
orisons: 
level 1: [1+1]
devine favor, lessor restoration
level 2: [0+1]
.
Background:

He was called. From his childhood he was called to the faith, then he heard a call to arms from the temple against the infadel cult that threatened the crown-a cult of demon summoning culprits, quite possibly the same ones who kidnapped him as a child. The actions of valor brought to attention of the empress The mighty works of the temple guards. They were kept at her side until the Magno Incurso of demonic hoards.

Once again he was called. Queen Galfrey personally put out a call to many, And he answered from her own ranks. She actually expected at least one of her personal guard to step up, He was it. To battle he ran!


Okay, Sir Sheldon is approved pending a deity choice and with the following modifications. Iomedae has smiled upon for your heroic actions in the past.

Please add the following benefit to your 'Stolen Fury' trait:
Stolen Fury (Champion): The PC gains a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, she can ignore a single demon's damage reduction for i minute, and increases the critical multiplier of any weapon she wields against that demon by 1.

You may add a permanent +2 untyped bonus to the skill of your choice.

You may add 5 permanent hit points to your total.

A Rogue's Gallery thread has been posted. You may post the updated version of Sir Sheldon there. More character approvals coming soon.
 
Last edited:

So other than background and incidentals like rations, this pretty much covers it. The weights are rounded up to nearest whole to account for the weight of coins. I think the next item for acquisition is going to be a handy haversack, as that would cut out the weight of things in the backpack.

Also, if someone gets a bag of holding for extra ammo, perhaps we can buy a couple of wooden ammo cases to prevent any "accidents" :) .

Since you mentioned hanging extra clips of various things, I figured it would be okay to just repurpose bandoliers to hold two clips apiece.

[sblock=Jack Randlay]
[sblock=Game Info]
Race: Human
Class: Fighter/Champion
Level: 6/1
Alignment: Lawful Good
Languages: Abyssal, Common (Taldane)
Deity: Iomedae[/sblock]
[sblock=Abilities]
STR: 15 (17)
DEX: 18
CON: 14
INT: 12
WIS: 9
CHA: 10[/sblock]
[sblock=Combat]
HP: 63 = [6d10=45] + 12 (CON) + 0 (misc) + 6 (favored class)
AC: 21 = 10 + 9 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)
AC Touch: 12 = 10 + 2 (DEX) + 0 (misc)
AC Flatfooted: 19 = 10 + 9 (armor) + 0 (shield) + 0 (misc)
INIT: +4 = +4 (DEX) + 0 (misc)
BAB: +6/+1 = +6 (fighter)
CMB: +9 = +3 (STR) + 6 (BAB)
CMD: 23 = 10 + 3 (STR) + 4 (DEX) + 6 (BAB)
Fort: +7 = +5 (base) + 2 (CON)
Reflex: +6 = +2 (base) + 4 (DEX)
Will: +1 = +2 (base) - 1 (WILL) (+ 2 vs charm and compulsion)
Speed: 20 ft.
Damage Reduction: N/A
Spell Resistance: N/A
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Evil Outsider Bane RHC (ranged): +13/+8 = +6 (BAB) + 4 (DEX) + 1 (feat) + 2 (misc)/ DMG = 1d10+4(P), CRIT 19-20x2, RNG 120 ft
- vs. Evil Outsiders: +15/+10 = +6 (BAB) + 4 (DEX) + 1 (feat) + 4 (misc)/ DMG = 1d10+2d6+4(P), CRIT 19-20x2, RNG 120 ft
MW Dagger (melee): +10/+5 = +6 (BAB) + 3 (STR) + 0 (feat) + 1 (misc)/ DMG = 1d4+3(P or S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 Dex, Bonus Feat, Bonus Skill Point/Level[/sblock]
[sblock=Class Features]
Proficient with all Simple and Martial Weapons, and all Armour and Shields
Bravery +2, Armour Training 1, Weapon Training 1 (Crossbows)[/sblock]
[sblock=Mythic Path Features]
Hard to Kill, Mythic Power 5/day, Surge +1d6
Champion's Strike (Distant Barrage), Armour Master 1[/sblock]
[sblock=Feats & Traits]
Bonus Human- Exotic Weapon Proficiency (Repeating Heavy Crossbow)
Bonus Fighter 1st- Weapon Focus (RHC)
1st lvl- Rapid Reload
Bonus Fighter 2nd- Point Blank Shot
3rd lvl- Precise Shot
Bonus Fighter 4th- Weapon Specialation (RHC)
5th lvl- Rapid Shot
Bonus Fighter 6th- Crossbow Mastery
Champion 1st- Mythic Rapid Reload

Traits:
a) Child of the Crusade
b) Armour Expert
c) Focused Disciple[/sblock]
[sblock=Skills]
Skill Ranks: 24 = [2 (class) + 01 (INT)] x 06 (LvL) + 06 (misc) + 00 (Favored Class)
Max Ranks: 6
ACP: -3

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+01 =  Acrobatics          +04    +00   +0  +00   -3   DEX
+01 =  Appraise            +01    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               +03    +00   +0  +00   -3   STR
+10 =  Craft: Armour       +01    +06   +3  +00        INT
+10 =  Craft: Weapons      +01    +06   +3  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +04    +00   +0  +00   -3   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+01 =  Escape Artist       +04    +00   +0  +00   -3   DEX
+01 =  Fly                 +04    +00   +0  +00   -3   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
-01 =  Heal                -01    +00   +0  +00        WIS
+00 =  Intimidate          +00    +06   +3  +00        CHA
+na =  Know:Arcana^        +01    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +01    +00   +0  +00        INT
+na =  Know:Engineering^   +01    +00   +0  +00        INT
+na =  Know:Geography^     +01    +00   +0  +00        INT
+na =  Know:History^       +01    +00   +0  +00        INT
+na =  Know:Local^         +01    +00   +0  +00        INT
+na =  Know:Nature^        +01    +00   +0  +00        INT
+na =  Know:Nobility^      +01    +00   +0  +00        INT
+na =  Know:Planes^        +01    +00   +0  +00        INT
+na =  Know:Religion^      +01    +00   +0  +00        INT
+na =  Linguistics^        +01    +00   +0  +00        INT
+08 =  Perception          -01    +06   +3  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+na =  Profession^:_____   -01    +00   +0  +00        WIS
+01 =  Ride                +04    +00   +0  +00   -3   DEX
-01 =  Sense Motive        -01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +04    +00   +0  +00   -3   DEX
+na =  Spellcraft^         +01    +00   +0  +00        INT
+01 =  Stealth             +04    +00   +0  +00   -3   DEX
-01 =  Survival            -01    +00   +0  +00        WIS
+00 =  Swim                +03    +00   +0  +00   -3   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost        Weight
Soldier's Uniform                  -      5 lbs.
MW Full Plate                    550 gp  50 lbs.
Belt of Giant Strenght +2       4000 gp   1 lb.
Masterwork Dagger             100.67 gp   1 lb.
RHC Efficient Quiver            1800 gp   2 lbs.
- +1 Evil Outsider Bane RHC  8233.33 gp  12 lbs.
  - Loaded Cold Iron Clip        6.7 sp   1 lb.
- 15 RHC CI Clip                  10 gp  15 lbs.  
2 Bandoliers                       1 gp   -
- 4 RHC CI Clips                2.67 gp   4 lbs.  
Masterwork Backpack               50 gp   4 lbs.
- Ioun Torch                      75 gp   -
- Soul Soap                      200 gp   2 lbs.
- Traveller's Any-Tool           250 gp   2 lbs.
- Bedroll                          1 sp   5 lbs.
- Flint & Steel                    1 gp   -
- Gold Holy Symbol of Iomedae    100 gp   1 lb.
Waterskin                          1 gp   4 lbs.


Total weight carried: ~83 lbs. (~96 lbs. w/ RHC in hand)
Treasure: 60 pp, 24 gp, 5 sp, 6 cp Gems:

Carrying Capacity:
light- 100
medium- 200
heavy- 300 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 31
Height: 5'11"
Weight: 202 lbs.
Hair Color: Blonde
Eye Color: Brown
Skin Color: Not Quite Pale
Appearance: Rugged
Demeanor: Pleasantly Rough[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 7
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]

Okay, Jack is approved including cheesy background and with the following modifications: I did not finish crunching the numbers on your equipment, so there may yet be modifications there.

Iomedae has smiled upon for your heroic actions in the past.

You may add a permanent +2 untyped bonus to the skill of your choice.

You may add 5 permanent hit points to your total.

For not choosing the Campaign Trait associated with your Mythic Path you lost a bit of a boon, but Iomedae is merciful and may yet smile upon you.

You may post the updated version of Jack in the Rogue's Gallery. More character approvals sometime this weekend we hope.
 
Last edited:


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