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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.

I think you might be underestimating the cost of the ring by 550 gp, Leif. Protection +2 is the 8000, but to have the same ring be a ring of Feather Falling I think you have to add 50% on top of the 2200, so 3300, for a total of 11300 / 2 .
Good save, Kaodi, now Banaq has no spare potions to share!
 
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Okay, here's the final build for Thorn. Only small differences from the first draft sheet. She's specced a bit more for smoking out and hunting down cultists as well as demons now; with a decently well developed Sense Motive skill and a skirmisher trick that lets her tangle people up when she smacks 'em. Bought a few alchemical goodies with the handful of cash leftover from her bow and arrows. There are some cool trick arrows in Pathfinder too!

I'm working the campaign trait more into the character and background too. No change to the basic story, but I'm making the samaritan that rescued her all those years ago into a more important figure to her, and a major part of why she has remained at the World Wound, fighting the good fight. I'm trying to build her as someone who is willing to do the wrong things for the right reasons, when necessary; she isn't the hero the World Wound may want, but she is the hero it needs.

Tee hee.

[sblock=Thorn]
Neutral Good Human Urban Skirmisher Ranger 6
Str 10
Dex 19 10
Con 14 5
Int 10
Wis 14 5
Cha 10

AC 22 (10 + 4 Dex + 6 armor + 1 dodge + 1 deflection)
HP 61
BAB +6
CMB +6 (+10 w/spiked chain)
CMD 20 (10 + 6 + 4)
Init +4
Fort +9
Ref +11
Will +6
Speed 30'

Race (Human)
------------
+2 Dex
Bonus Skill points
Bonus Feat
Favored Class: Ranger
- +6 skill points

Class (Urban Skirmisher Ranger)
---------------------------------
Favored Enemy
- Outsiders (Evil) +4
- Outsiders (Native) +2
Tracking (+6 to Survival to track)
Wild Empathy
Combat Style (Two Handed Weapons)
- Shield of Swings (1/2 dmg, +4 AC on full attack action)
- Power Attack (-2 atk, +4 dmg)
Trapfinding (+3 to find and disarm traps; disarm magic traps)
Hunter's Bond (Group)
Favored Community
- Kenabres +2
Hunter's Tricks 5/day
- Tangling Attack

Mythic Tier 1
Hard to Kill, Mythic Surge +1d6
Mythic Power 5/day
Path: Trickster
Attack: Fleet Charge
Abilities
- Deadly Dodge
Feats
- Mythic Weapon Finesse

Feats
B Weapon Finesse
1 Exotic Weapon Proficiency: Spiked Chain
3 Dodge
5 Mobility

Traits
- Chance Encounter (Campaign): Reroll Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth 1/day
- Suspicious (+1 Sense Motive, it is a class skill)
- Strong Willed (+2 trait vs Charm and Compulsion effects)

Skills 48 ranger
Acrobatics +10 (6 + 4)
Climb (Str) +6 (3 + 3)
Disable Device (Dex) +13 (6 + 4 + 3)
Intimidate (Cha) +6 (3 +0 + 3)
Knowledge (Geography) (Int) +6 (3 + 0 + 3)
Perception (Wis) +11 (6 + 2 + 3)
Sense Motive (Wis) +12 (6 + 2 + 3 + 1)
Stealth (Dex) +13 (6 + 4 + 3)
Survival (Wis) +11 (6 + 2 + 3)
Swim (Str) +6 (3 + 3)

Equipment
Cash 8gp

Weapon
Cold Iron Spiky Chain of Doom +1, +11/+6 atk, 2d4+7 dmg, disarm/trip, 10lbs, 4350gp
Masterwork Longbow, +11/+6 atk, 1d8 dmg, 100' rng, 3lbs, 375gp
- 20 Cold Iron Arrows, 2gp
- 5 Dye Arrows, 5gp
- 2 Raining Arrows, 60gp

Armor
Mithril Breastplate, +6 AC, Max Dex +5, ACP 0, 15lbs, 4200gp

Gear
Ring of Protection +1, 2000
Cloak of Resistance +2, 4000
Traveler's Anytool, 250
Potion of Resist Fire (10), 300
Silversheen, 250
Fungal Stun Vial x2, 150
Antitoxin, 50[/sblock]
 


I'm trying to build her as someone who is willing to do the wrong things for the right reasons, when necessary; she isn't the hero the World Wound may want, but she is the hero it needs.

Tee hee.
White knight, black queen kind of thing?
 

Hehe, maybe? You say that like it's a reference I should know. :)

But you know...she won't be doing anything super bad. She'll just be edgier than our paladin/cleric crowd is all. :)
 



Queenie and I are working on a connection between our sorcerers through the Designated Campaign Middleman, Fenris. Truly, I don't know why he's been doing this, but so far, every communication that I've received regarding Queenie's character has been from Fenris via PM.
 

Queenie and I are working on a connection between our sorcerers through the Designated Campaign Middleman, Fenris. Truly, I don't know why he's been doing this, but so far, every communication that I've received regarding Queenie's character has been from Fenris via PM.

Because I am just a great guy of course. :cool:

And, we are engaged and live together. :D

FYI: here is the latest background for Queenie. It ties in with Banaq as having the same mentor. But it is fairly open and so we can work on further connections if you like.
[sblock]
Background: Meliara was born in a small village in Mendev. Her parents went missing when she was very young and she was cared for by her Aunt in Kenabres. There was very little discussion about her parents. When Lia was old enough to start asking, her Aunt would change the subject or just leave the room. When Lia was older her powers started to manifest. She hid them from her Aunt for a while as she practiced with them. It was through her nascent powers that she discovered the secret door in the attic. There she found a chest. It took her more than a month, but eventually she was able to direct enough of her power that she melted the lock. Inside the chest she found many items of her parents. Including a book that finally told her what the birthmark on her shoulder meant. It is a spiral, and her Aunt had always just brushed it off and told her it was nothing. But in this book, it said it was the Sign of the Seeker’s Spiral, which was something associated with the Riftwardens.
Lia confronted her Aunt with the chest and the book. Her Aunt broke down and over the next day with lots of tea, cakes, and tears, Lia was told her story, or as much as her Aunt knew. Her parents were indeed Riftwardens and had left on a secret mission into the Worldwound just after she was born. They have not been heard from since. Lia also confessed about her growing powers, which caused yet more tears from her Aunt. For the next week Lia devoured every book in the trunk, from family events to texts on magic. Her Aunt was busy herself, through she didn’t tell Lia what she was doing. Her Aunt then told her she had made arrangements for her to leave. Not that she was unwanted here, but that she could no longer provide her with the direction she needed. Lia was sent off to live with her uncle who was a diplomat in an elven community some way off.

There her uncle told her more about her parents. A surprising amount and she wondered if he too was a Riftwarden. More importantly, her uncle arranged for her to become an apprentice under a local half-elf sorcerer he knew to help her refine, develop and control her powers. It was during that time that she met Banaq, an elf sorcerer who was also training. He too had lost his parents mysteriously.

When she was not training, she often would head to the tavern and sing for a few coins to spend of her own. Her uncle told her she had her mother’s beautiful voice, though there was something else, almost unearthly about it. She certainly caused some envy among the local bards.
[/sblock]
 

Into the Woods

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