Kinak
First Post
Unfortunately, it's hard to say if the numbers are good without knowing what the encounter day will look like. Which, in practice, means that whether casters have way too many spells or way too few is back in the hands of each GM.
I'm not even really sure what benchmark we were supposed to be using for the playtest. In my experience, it seemed like we got a few rounds per combat and only a couple combats a day... in which case the listed number of spells is way too many for combat casters.
It's hard to say if there even is a right answer for out-of-combat healers. Their spell slots increase the length of the adventuring day, while also serving as actions in the combats they're extending to reach. And the longer they reach, the thinner the rest of the party's daily resources are stretched.
But before we can worry about esoteric stuff like that, we'd need to know what the encounter day is doing to look like. I don't remember any guidance on that in the playtest packets and they've apparently revamped monster math since then, so we can't even say how many rounds an individual fight will last.
Cheers!
Kinak
I'm not even really sure what benchmark we were supposed to be using for the playtest. In my experience, it seemed like we got a few rounds per combat and only a couple combats a day... in which case the listed number of spells is way too many for combat casters.
It's hard to say if there even is a right answer for out-of-combat healers. Their spell slots increase the length of the adventuring day, while also serving as actions in the combats they're extending to reach. And the longer they reach, the thinner the rest of the party's daily resources are stretched.
But before we can worry about esoteric stuff like that, we'd need to know what the encounter day is doing to look like. I don't remember any guidance on that in the playtest packets and they've apparently revamped monster math since then, so we can't even say how many rounds an individual fight will last.
Cheers!
Kinak