Sagiro’s Story Hour, Part 381
Leaping Circle Five
Everyone is disturbed by Aravis’s latest vision.
“Does this mean the bad guys know about the Archmagi having no powers?” asks Morningstar. They can’t exactly recall the timing of when that revelation was made, but it seems likely.
“And now that… thing… can impersonate the King!” says Ernie.
“On the plus side, Rosetta was right about there being a traitor,” says Dranko. (Though that is not technically true, it’s not a very meaningful distinction.)
Aravis doesn’t bother to hide his priorities “And the ancient scrolls are destroyed! I feel badly about the king, but he was on his way out, and there’ll be another king after him. But the scrolls were irreplaceable!”
They note one interesting detail about the vision. The monster said “A shame your heroes will find everyone dead when they return from the Abyss.” So, the monster, at least, expects the Company will return to the surface one day. And the Abyss? That could be a metaphor for the Underdark, or an indication that the party is destined to wind up in the actual Abyss somehow. Dranko is terrified by the thought of meeting Tapheon again, even though it carries the implication of escape from beneath Yulan’s Barrier. “I don’t want to die by being turned into an inside-out fish!” he wails.
They march on in the direction of the next Leaping Circle, but the caves and tunnels don’t cooperate, and eventually Kibi can find no passage that’s heading the way they need to go.
“Time to make a shortcut,” says Aravis. He casts shapechange, turns into a void-mouthed Digger, and starts eating a tunnel in the direction Kibi indicates. (There’s a bit of worry beforehand; where does the stone go when a Digger eats it? If it gets teleported away somewhere, and that teleportation is prevented by the nature of the Underdark…? He takes a bite, and the rock goes… somewhere, at least. Maybe it’s simply annihilated, a possibility Kibi finds quite disturbing. In the future, when they have some time, they should have Aravis eat some specific piece of rock and then cast discern location to see where it went.
Aravis can only move at a slow walking speed while he digs, but the distance is not great, perhaps two miles in a straight line, albeit at an upward angle. For a time the party is quiet, listening to the sound of Aravis tearing a path for them. Sometime after an hour has passed, Aravis realizes he had tuned out of the party’s telepathic bond for a good thirty seconds, and only regained his focus because Pewter has been batting the side of his head and thinking “Boss, come on, snap out of it!”
Kibi corrects their course; Aravis is coming in low. After twenty more minutes he breaks into a huge cave, and it’s clear right away they’ve come to the right place. The cave is filled with long-abandoned ruins, old crumbled facades built right into the walls, and in its center is an enormous circle of adamant set into the floor. The Leaping Circle!
Aravis stops, then starts to dig another tunnel through the floor for no apparent reason.
“Aravis, stop!” Kibi shouts mentally at him. It takes all of the others shouting into his mind to bring Aravis back. This time he had zoned out for over five minutes, thinking of nothing but the satisfaction of eating the stone and clearing a path.
He changes back to human form. “Perhaps that’s not something I should do for long periods of time.”
The gentle sound of running water sounds from all around, dripping down the walls and into small pools. Most of the natural stone is blooming with brightly-colored fungus, and the place has a rich, damp, earthy smell.
Unfortunately, that smell is mingled with the rank odor of corpses. Staked to the walls in twenty different places are dead Lizardman bodies. From the state of their decay, the party estimates they’ve been there at least a month or two. Each one has a huge incinerated hole where their heart once was.
“I hate them so much!” Ernie shrieks. “Now they’re just doing this for fun.”
It gets worse. On the ground at the feet of one of them, scrawled in the creatures’ own blood, are the words: “Morningstar, think here.”
“Soooo much!” says Ernie, in case anyone missed the sentiment the first time.
As a final kick in the teeth, a stone tablet at the north-facing point of the Leaping Circle, a tablet that once held the instructions for activating it, has mostly been pulverized. Little piles of dust lay around it.
Dranko walks to one of the creatures pinned to the wall. “You probably don’t have souls anymore, but if you do, I commend them to whatever Gods you worship. And, uh, sorry about all this.”
Morningstar casts multiple thought captures, but none in the place indicated by the blood. Many come up blank, but she does get three distinct thoughts.
The first is: “I hope Yavin is wrong.”
The second is: “Stop! What are you….augh!” It’s the thought of someone being killed, and not understanding why.
The third is: “Don’t bother with that; you know they’ll figure out something.” She guesses that’s Meledien, referring to the destruction of the tablet.
So… should Morningstar take the bait, and cast thought capture where the Evil Trio wants? It’s certainly a trap. There’s a faint aura of magic around the bloody words.
Aravis looks at the area with greater arcane sight. There’s a spell effect there, but something is masking exactly what it is. He believes it to be a combination of transmutation and necromancy, but not evil per se. Morningstar remembers the Null Shadow trap that was triggered by her casting thought capture, and remains highly skeptical.
Ernie is dead-set against it. “What could they possibly have to tell us? This is either a neener neener, or a trap, or both. They think our curiosity is so great, we can’t resist, but what could we possibly gain?”
Aravis disagrees. “I can’t deny, I’m keen to find out. Maybe they’ll be giving something away without realizing or intending it.”
Ernie shakes his head, but offers up an idea. Morningstar could use miracle to spoof a thought capture cast at range, so she could hear the thoughts there without standing on top of the magical trap. She’s not sure this would work, but decides it’s worth a try.
They buff Morningstar with protective spells first: fortune’s fate in case she takes physical damage, and protection from evil in case something assaults her mind. Dranko holds on to Ell’s Will for her while she casts her spell from thirty feet away.
The thought is from Meledien: You’re so predictable, you pathetic Ellish witch.
Aravis watches the spot intently with his greater arcane sight. The strength of the necromancy and transmutation magics grow a hundredfold, filling the area, and then dissipate.
“Can we take a moment to think about what we just learned?” says Ernie, voice a-drip with “I told you so.”
“Sure,” says Aravis. “We learned they can leave thought capture traps.” He’s staring intently at where the trap went off, mentally sifting through the dispersing magical energies. “I think I know what it would have done,” he says. “If Morningstar had been standing there, she’d have been permanently afflicted with a condition that would have caused damaging backlash to her whenever she healed someone. I’ve never seen anything like it before. Probably something Seven Dark Words cooked up.”
Dranko takes out a cigar and lights it on Ernie’s armor. He blows out a stream of smoke that forms into the words “Kibi reigns supreme.” The dwarf grins. “Ooh, do it again!” Dranko obliges, but this time the prophetic smoke spells out “He will send you back.”
Hm. That’s mysterious. He tries one more time, and gets “Kibi is a genius.”
Dranko looks thoughtful. “Maybe someone will send us back to the surface! I hope it’s after we finish our quest. That means we have hope!”
“I’ve always had hope,” says Aravis.
“We have to get back,” says Morningstar. “Yoba and Ernie have to get married, and she’ll never forgive him if he doesn’t show up. She’ll smite us all.”
“And you don’t want to miss a halfling wedding!” says Ernie.
Dranko gives a lascivious grin and adds, “…and you haven’t been to a bachelor party until you’ve…”
Flicker interrupts, uncharacteristically surly. “Can we talk about something else, please!”
Dranko gives Flicker a look of mock pity. “I’m sorry, are you lonely?”
Flicker’s not laughing. “I’m sorry, did you misunderstand what I asked?” He looks pointedly at the Leaping Circle. “How about the tablet? Why don’t we get to work on that?”
“You okay, Flick?” asks Ernie.
“Yes, I’m fine!”
“You don’t sound fine,” says Dranko.
“I’m fine!” Flicker is practically shouting. “Stop it! Argh!”
The others drop it for the time being, and talk does in fact turn to how they’re going to learn the activation ritual now that the Evil Trio have destroyed the instructions. They decide that some of the deceased lizard-folk may know, and by their robes identify the two who seemed most senior. Ernie starts with one of these. The Lizardman priest, despite having had his soul burned out, can still answer the call of speak with dead, which uses an imprint left on the body when it was last alive.
“How do you operate the Leaping Circle?” Ernie asks the corpse.
“Cast the ritual on the tablet.” The dead Lizardman sucks in a raspy mockery of breath.
“Given the tablet is broken,” says Ernie, “what would you do to activate the Leaping Circle?”
“Find someone who had memorized it.”
“Have you memorized it?”
“I could recite some of it.”
“What is the part of the ritual that you know?”
“Stand… equilateral… facing north point…" The Lizardman starts to recite all the details he can remember, and it’s quite a bit, but not everything. “That’s all I know,” it finishes.
“What portion of the ritual was that, and where did it fall chronologically?” asks Ernie.
“First part. More than half, less than three-quarters.”
“Who among you might have known the rest?”
“Gemigiss. Tall, with prominent eye ridges. The other shaman.”
At Dranko’s urging, Ernie asks a few more questions.
“What would you like done with your remains?”
“Fertilizer. For the fungus gardens.”
“What’s the funniest joke you know.”
“What’s the difference between gray fungus and riven fungus? Riven fungus hangs upside down all day long!” The Lizardman wheezes out something like a laugh.
They locate the second shaman and ask the same questions about the ritual. Gemigiss knows the back half, and explains it in detail, but they’re still missing about a tenth of the ritual, the part right after an 8-hour pause in the middle. Aravis and Kibi think they could figure out the missing bit themselves, given what they’ve witnessed in the preceding two rituals, and what they now know of this one.
Morningstar casts a speak with dead on a third Lizardman.
“One of your number hoped that Yavin wasn’t right about something,” she tells it. “Do you know what that was?”
“Yes,” groans the corpse. “Yavin prophesied our deaths. We would die by the sharp fire, to our enemies’ gain, but we should have faith in the greater arc of time. She told us our souls would also die.”
“Is there anything that can be done for your souls?”
“I don’t know.”
“The woman who wielded the spear that burned out your hearts. Did she have one arm or two?”
“Two. One of flesh, one of silver.”
So, Meledien has acquired a prosthesis.
“Thank you,” bows Morningstar.
Dranko gets Flicker roaring drunk and tries to draw the little halfling out, but Flicker refuses to talk about what’s bothering him. He has unusually solid defenses on the subject of Ernie’s wedding. Dranko assures him that if they get back to the surface, he’ll be so famous, he’ll be fighting off halfling women with a stick. And if they’re stuck down here, he’s bound to find some cute lizard-folk woman or something.
“Dranko,” slurs Flicker. “You know I love you like a brother, but shut up before I stab you to death.“
“You couldn’t hit me right now. You’re drunk.”
“I’ll wait ‘til I’m sober, and kill you then.”
The ritual is fairly simple, but long. It will last for almost three full days – 25 continuous hours casting by three ritualists, then an eight hour pause, then 25 more hours. Kibi, Grey Wolf and Aravis first have a heated discussion about the details of the missing section. They agree on almost all of it, but there is some dissent about the somatic component for a particular 20-second stretch. Aravis is certain that component needs two hands; one hand alone would not be capable of the complex gestures necessary. Kibi, on the other hand, is certain that a second hand would disturb the built-up aetheric substance, and that there must be a one-handed solution. It’s Grey Wolf who realizes that they are both right in a sense; two of them have to perform that section in perfect mirrored synchronicity, each with one hand only, and standing at least ten feet apart.
Morningstar asks the wizards about failure cases; what if they’re wrong? There isn’t one answer to that; all sorts of different things could happen, depending on the precise nature of the failure. Most likely the whole thing would fizzle harmlessly (save for the time lost), but there are worse possibilities. They could be sent somewhere else entirely from their intended destination. Or they could all be sent to different places. Even worse, they could be sent to someplace occupied by solid rock and killed instantly. Similarly, their bodies could be broken apart and the pieces teleported severally to any number of locations.
“I’m sure we’ll be fine,” says Kibi, right before donning his helmet of water breathing.
The first half of the ritual goes off without a hitch. The three wizards then go immediately to sleep, having exactly eight hours before the next stage of the procedure must be performed. They sleep for seven, and Aravis reports he had another dream of the surface from the Crosser’s Maze.
Upon the vast fields outside the city of Djaw, armies are massing. Formations of armored soldiers march in crisp rows, reacting to the barked orders of their commanders. Almost a third of them are mounted cavalry. The soldiers’ insignia are varied, as is their armament, but they all move with well-ordered purpose into an enormous square, five hundred feet on a side, marked upon the grass with stone pylons at the corners and ropes upon the ground. Over the course of an hour these regiments shift into place, until almost the entire square is full. Mingled with the warriors are dozens of supply wagons, and here and there are clerics of Kemma, Goddess of the Sun.
Standing at each corner of the square, and at the center of each edge, are eight figures in wizard garb. One of these is Five Silent Crow, his golden head in perfect synchronicity with his illusionary body. At some pre-arranged signal, the eight wizards begin to cast a complex spell; their chanting goes on for almost half an hour, while the several thousand soldiers stand silent. Only the occasional whicker from a warhorse intrudes upon the rhythmic intonations of the casters.
Then, with a whoosh and a pop, every animal and object within the square vanishes at once, as do the wizards themselves.
They are glad of the good news; it seems help is being sent to Charagan from allies in Kivia, to combat the Emperor and his forces. But will it be enough?
Ernie spends an hour mixing various herbal brews meant to keep the wizards awake and alert by their scents. During the next phase of the ritual he keeps a close eye on Kibi, Aravis and Grey Wolf, looking for signs of fatigue. Sure enough, with about an hour remaining, he notices that Aravis’s left arm isn’t going up as high as it had been on some oft-repeated gestures. He doesn’t want to interrupt, but he slides a jar of an invigorating concoction close to the edge of the circle, and the vapors cause Aravis to perk up.
At the conclusion of the ritual, they have two minutes before it powers down. The Company crowds into the center of the Leaping Circle. Kibi, ever cautious, casts mass xorn movement on the party, and then speaks the final word of the ritual.
They leap.
…to be continued…