Starfox
Hero
Baur and Winter on their experience writing the upcoming adventures for 5e
This is the strongest 5E endorsement I've read so far.
Last edited:
Baur and Winter on their experience writing the upcoming adventures for 5e
It's a huge problem for many people (like me) who tried and wanted to like 4E, perhaps even THE problem. And it amounts to far more than can be solved by simply saying "you're doing it wrong - check out page 42".
But if any of us think 5E will be that game for everybody is fooling ourselves.
And it amounts to far more than can be solved by simply saying "you're doing it wrong - check out page 42".
I just hope it becomes good enough to serve as a common platform and introduction for new players. It would be nice to have a "basic" system most gamers are at least somewhat acquainted with. Which is unlikely without making it open content to some degree.
Teaching someone new to RPGs 3.5 was a hard sell.
Why the Straw Man? No-one has remotely suggested that. I brought up Page 42, among other things as an example of how 4E was actively trying to get people not locked into AEDU tunnel-vision, not it fixed everything everyone disliked.
No-one has refuted that. What I've seen, instead, have been vaguely (or not so vaguely!) edition-war-y assertions about how 4E was "incapable of" or "antithetical to" what is clearly implied to be "real" D&D, or Page 42 being said to be wildly over or under-powered (pick one, guys). Your post is not entirely wrong - but the issues you note are somewhat overblown and overstated. "I'm stuck in a rules-box!" is the LFQW of 4E, I fear. A real problem for some, but not the consistent game-breaker it's played as.
There was nothing "active" about the way Page 42 was presented in the game, as it was not player-focused - it was purely a passive presentation described as a reactive thing for DMs.