Learn about D&D organized play options

Daelkyr

First Post
That is soo true. I've played online and introduced many people to the game. Online play using short adventure is important for pick-up games. If they had none i'd understand, but the fact that they already pay to develop 4-hours adventures for D&D Expedition but refuse to make them available for home/online play would be a bad move IMHO.

But if public play can include online play that is advertise to the public on a first arrived first served basis that that'd be okay as most online LFR games were advertised to the public on things like forums Roll20, RPGTO etc..


Agreed. So I guess the question is, who do we have to carpet bomb with emails and twitter requests to get this done?
 

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Warunsun

First Post
Agreed. So I guess the question is, who do we have to carpet bomb with emails and twitter requests to get this done?
If online play is allowed as if it was a "convention site" then it pretty much means that home play also would count that way. Five or six people in the same area could play online or simply meet up at one of their homes and fill out the paperwork as "online". I wouldn't encourage this kind of behavior, but trust me, years of experience with dealing with these organized play programs tells me it would happen. We seen the same kind of "location" cheating during LG unfortunately. I always felt it was a small group of the overall players but it was occurring.
 

Raddu

Explorer
I just skimmed the last couple of days of posts and here are some comments regarding them:

re: Transferring characters, you will be able to transfer characters across programs. Bring your home play character that went through Lost Mine of Phandelver to GenCon and play the adventures there. All of the GenCon adventures are level 1-4, so if you burned through Lost Mine, you could level yourself out of GenCon. I'm not sure how the games at GenCon will be mustered (by level or not).

re: non-store Expeditions, in the latest article Chris said "This can include actual gaming conventions, as well as a one-off public gathering or game days." I think there's a lot of room there and the keyword is "public".

re: online conventions as public play for Expeditions, I honestly am not certain about the answer to this, but I have heard your concerns and interest. I think there's a balancing act with providing incentive for people to go to brick and mortar stores and adapting D&D to new styles (online) of gameplay.

Keep in mind that Chris will be writing more articles detailing the D&D Adventurers League in the coming weeks so more information will be forthcoming, some of which will hopefully answer some of your questions.
 

Alphastream

Adventurer
Thanks, Robert!

It sounds like there may be good flexibility on running the games in various ways (including a broader definition of 'public' than just a physical convention or store), but perhaps the difference might be how certs are rewarded. There was mention that certs are issued to stores and conventions, and those are needed for trading. So, if playing in a coffee shop or online, the difference may be that you get a +1 sword but it can't be traded.

We'll all eagerly await the weekly AL posts on the WotC site to learn more!
 

Daelkyr

First Post
WotC just released a new FAQ for Adventurers League on their website. Home and online games will only have Horde of the Dragon Queen as the adventure that will get you XP for the AL. Such is life.
 

Plaguescarred

D&D Playtester for WoTC since 2012
Ha well, not allowing D&D Expedition for home/online play means those people playing 4-hours pick-up games will play a game other than D&D...
 


Alphastream

Adventurer
Exactly. Looks like PFS will continue to reign supreme outside of the store.

The previous thread on organized play devolved into edition wars. Let's please not go there. Instead, let's talk about positives and negatives of individual programs at a time.

"A benefit of Living Greyhawk and Pathfinder was..."

"A downside to PFS and Living Arcanis is that..."

Rather than, "Shadowrun Missions is better than Heroes of Rokugan because..."

Thanks!
 

sidonunspa

First Post
The previous thread on organized play devolved into edition wars. Let's please not go there. Instead, let's talk about positives and negatives of individual programs at a time.

"A benefit of Living Greyhawk and Pathfinder was..."

"A downside to PFS and Living Arcanis is that..."

Rather than, "Shadowrun Missions is better than Heroes of Rokugan because..."

Thanks!

I don't think this was ment as an addition war comment..

Simply as fact, most pathfinder campaign play is, in fact, home play.

As was living greyhawk, living city, and so on.

By limiting home play options, they have only surrendered the 'home play space' to PFS
 

Alphastream

Adventurer
By limiting home play options, they have only surrendered the 'home play space' to PFS

Or to any other kind of organized play, or to DnD home campaigns. If you are only playing at home and you want the community aspect of play, and if the story arcs come out roughly once a year, then for some players having 15 levels of play (through the main story arc adventures) will be more than enough.

I'm just saying that this can work out and need not be any kind of "this program is better than that one". It will take time to see how it works out. They haven't completely destroyed home play - which is different historically than times when WotC really made it difficult to grow a program (a good example is the 4E convention kit and the end of LFR which saw multiple years of LFR not being supported at PAX and ever-decreasing support at Gen Con - those were huge blows to the program).
 

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