D&D 5E Starter Set: Excerpt 4

Another reason I like 6 miles hexes, travel distances in an hour.

Average overland hiking speed roughly 3 miles per hour or 1 hex per 2 hours.

Average overland walking speed on flat road 6 miles per hour or 1 hex per hour.

Paraxis, nobody walks 6 miles an hour. Even power walking is 4.5 to 5.5 mph, and that's that funny wiggle that's really a run (and with no packs and sacks of treasure).

In fact it's more like unburdened walking speeds on a flat road is 3.1 miles per hour (5 km/hr), and overland hiking is usually 1-2 miles per hour.
 
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Paraxis, nobody walks 6 miles an hour. In fact it's more like unburdened walking speeds on a flat road is 3.1 miles per hour (5 km/hr), and overland hiking is usually 1-2 miles per hour.

Yeah. I do a couple of miles run every day, and 6mph is a decent jogging speed for me. At 7-8mph I'm proper running. A fast walk for me is 4mph or so.
 

Starter Set Excerpt 4

Paraxis, nobody walks 6 miles an hour. Even power walking is 4.5 to 5.5 mph, and that's that funny wiggle that's really a run (and with no packs and sacks of treasure).

In fact it's more like unburdened walking speeds on a flat road is 3.1 miles per hour (5 km/hr), and overland hiking is usually 1-2 miles per hour.

According to the last iteration of playtest rules, a moderately leveled ranger leading the party at the fastest overland speed can cover 6 miles per hour.
 
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Which is a run/jog.

Doesn't anyone use treadmills? Go try it some time.

Lol, I know eh? I'm right proper sweating after an hour on the treadmill at 6mph. People walking at 6 is lol-worthy, let alone travelling that fast all day, every day without rest and with backpacks while not getting lost.

I like the map though, too bad my group dislikes FR so much. I play it occasionally in Encounters games, but my home game is a custom campaign and the DM there is infinitely better, even though our hastily cribbed outdoor and indoor maps can't really compare to this professional work.

I wonder if FR still has a hot desert right next to an icy subcontinent. What was the original reason / rationale for that again?
 

According to the last iteration of playtest rules, a moderately leveled ranger leading the party at the fastest overland speed can cover 6 miles per hour.

Presumably you are playing the Lord of the Rings music during this and everyone is indeed jogging/striding along like Aragorn, Legolas and Gimli going after the Hobbits.

If that isn't what fantasy is about, then man, something is wrong. That's awesome. :cool:

In fact it's more like unburdened walking speeds on a flat road is 3.1 miles per hour (5 km/hr), and overland hiking is usually 1-2 miles per hour.

Interesting stuff, this explains why when I walk 1.4 miles in 15 minutes (up and down hill, but almost entirely on what in the US they call sidewalks), it feels like I'm really "burning rubber", as it were - that's thus pretty much max walking speed before I'd have to break into a jog (I don't do the power walk wiggle but I am taking big strides and am 6'2" with long legs for my height).

Lol, I know eh? I'm right proper sweating after an hour on the treadmill at 6mph. People walking at 6 is lol-worthy, let alone travelling that fast all day, every day without rest and with backpacks while not getting lost.

Four words for you: Lord of the Rings.
 
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Movement in the D&D games is messed up. In the Pathfinder game I played last week, the elf has a pet cooshee, who apparently can move 10x it's normal speed for a round once a day. Another player did the math, that over 7000 miles per hour. We redid the math and then redid again. Huh. Then I had the thought, "so its normal movement is 700 mph?"

It's all abstract and relative, try not to overthink it, I guess.
 


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