5hp to an 8hp fighter does have an effect. all you have to do is look at that players face and it'll be clear that it's a grievous wound. not all effects have a solid mechanical basis. sometimes it's the players dread when they only have 3hp left in a deadly fight
At which point you get the interesting position where people wander around knowing that they can't be killed with a sword; because if the only start worrying when their hit points are low, obviously swords are bad at killing healthy and experineed people.
Doesn't that match expectations in gaming, fiction, and life? Experienced warriors walk around as if they're indestructible. They are confident to the point of cockiness.
Because weapons, in the hands of the inexperienced, are bad at killing them. They're alive to prove the point.
Thaumaturge.
And then they come up against someone equally experienced, and in D&D can be equally certain that they're still not going to take a lethal blow in the first few seconds of the fight. There's a reason many fights with skilled participants involve a period of "feeling out" the enemy, and it's probably hard to argue that's because the fighters involved are confident they can't be taken down quickly.
Doesn't that match expectations in gaming, fiction, and life? Experienced warriors walk around as if they're indestructible. They are confident to the point of cockiness.
Because weapons, in the hands of the inexperienced, are bad at killing them. They're alive to prove the point.
Thaumaturge.
I think this is reasonable, yes. It tends to imply that some (much?) hit point loss, even in rather large numbers, doesn't correspond to grievous wounds. (Which I think you agree with.)And I think one could reasonably argue that "a period of 'feeling out' the enemy" is a good explanation for the hitpoint reduction that happens before the final blow.
And I think one could reasonably argue that "a period of 'feeling out' the enemy" is a good explanation for the hitpoint reduction that happens before the final blow.
Thaumaturge.
I think this is reasonable, yes. It tends to imply that some (much?) hit point loss, even in rather large numbers, doesn't correspond to grievous wounds. (Which I think you agree with.)
Agreed - although I'm not sure it's a problem - at least, when playing D&D I'm happy to just suck it up.The problem is that you also have the situation where someone pulls out a trick the other person doesn't know, and wins the fight in the first few seconds. D&D gives you either that at low levels, or a long period of testing each others defences at higher levels (followed by a decisive blow), but doesn't typically allow for a quick result against an opponent with a lot of hit points or for a long battle with a low-hit point one.