billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
This does, OTOH, illuminate a rather glaring inconsistency in HP. A 10th level wizard has 30 HP. A 3rd level fighter has 30 HP. An Ogre can have 30 HP (29 by 3e MM, we'll give him a bonus one HP). All three characters are hit with exactly identical attacks. Let's say a really big axe hit with power attack and a critical that does 29 points of damage. The wizard, without help, is back to full HP in three days, one day with a heal check. The fighter takes 10 days to heal, 3 with a heal check, and the ogre takes a month to heal (he's only 1st level), 8 days with a heal check.
How do those who claim that HP are consistent rationalise this? How is it that my spindly, aged wizard is back on his feet in 1/3 the time the fighter takes and 1/10th the time the ogre takes?
It's part of the same conceit as gaining hit points by level in the first place. The higher level character is better at managing his combat effectiveness - he's not bigger, he's not more healthy, he's not getting the same mass and muscle as an ogre. He's just better at dealing with these things than he was when he was less experienced. They may take, by the numbers, the same damage. But that 10th level wizard benefits from being more experienced and is able to function at 100% sooner than the less experienced fighter. He may still have a visible injury if the players choose to narrate it as such. But it's not going to affect his combat readiness. And if that fighter had taken the same blow but as a 10th level fighter, he'd be as able as the wizard to operate at 100% in exactly the same amount of time.
You may think you're holding hit points, in this case, as constant. But the characters they're operating within are, in some ways, apples and oranges because of their level difference.