jodyjohnson
Adventurer
Jock straps and bras for everyone!
And a cup, unless they promise to stop kicking me in the junk.
And a cup, unless they promise to stop kicking me in the junk.
This does, OTOH, illuminate a rather glaring inconsistency in HP. A 10th level wizard has 30 HP. A 3rd level fighter has 30 HP. An Ogre can have 30 HP (29 by 3e MM, we'll give him a bonus one HP). All three characters are hit with exactly identical attacks. Let's say a really big axe hit with power attack and a critical that does 29 points of damage. The wizard, without help, is back to full HP in three days, one day with a heal check. The fighter takes 10 days to heal, 3 with a heal check, and the ogre takes a month to heal (he's only 1st level), 8 days with a heal check.
How do those who claim that HP are consistent rationalise this? How is it that my spindly, aged wizard is back on his feet in 1/3 the time the fighter takes and 1/10th the time the ogre takes?
I could live with just saying that natural healing is impossible except at home in a real bed and it takes three months. If natural healing plays into your "strategy" in some significant way then it's likely too strong.
View attachment 62430
Is probably the referenced exchange.
I think there is room for interpretation. Specifically, I think they think of "modules" as bigger than any one ability. They don't have a "module" to add or remove any one ability--they have "modules" that impact suites of abilities.
Thaumaturge.
Covered for you. Should have added some of my own.
This is the thing that completely baffles me. AD&D, as written, is full of rules that are virtually incomprehensible. Initiative rules, I'm looking at you. Yet, fans of the system gloss over this, and talk about how the system is so friendly to being kit bashed and modified.
Fair enough. If that's a criteria for how good a game is for you, I can totally get behind that.
But, for some reason 5ed (and 4e before it) gets criticised even though modification is far, far easier. The system is so transparent that you can make all sorts of changes and it will still work. That's the point of having robust, transparent mechanics. You KNOW what the effect is of changing the healing rules. You KNOW what the effect will be if you futz about with the plusses on magic weapons. That's the whole point.
Making the changes that you want to the system are ludicrously easy and require a sentence, maybe two. BryonD outlined a perfectly viable change to the rules to make them do what he wants. Granted, where I disagree is why he cannot apply the same thing to 4e, but, hey, whatever, it's not a major deal.
Again, I have to ask, just how much hand holding are people expecting from the rules? If the rules don't specifically call out whatever option you want, but make making the changes easy and quick, isn't that enough? I mean, good grief, I bolted on 1e style morale rules onto 4e and it works like a charm. I will likely do the same in 5e because I like morale rules. But, I know that while I like morale rules, not everyone does and apparently they won't be supported out of the gate.
Fair enough. I'll add 'em back in. That's what running a game is all about - owning the rules. So, again, just how much hand holding do people need?
Agreed. If I*did* see HP as all meat, then none of the healing options I'm aware of would work. (for me)It must thus follow that you regard all HP as "meat points", given that you dictate that they should only be recovered very slowly and/or by bed rest. Is that correct?
Well, obviously when it is an isolated thing, I will happily house rule it. It *IS* close enough to apples to apples when comparing *5E healing* to *4E healing* and I can change either just as easily.BryonD outlined a perfectly viable change to the rules to make them do what he wants. Granted, where I disagree is why he cannot apply the same thing to 4e, but, hey, whatever, it's not a major deal.
How do those who claim that HP are consistent rationalise this? How is it that my spindly, aged wizard is back on his feet in 1/3 the time the fighter takes and 1/10th the time the ogre takes?
But, for some reason 5ed (and 4e before it) gets criticised even though modification is far, far easier. The system is so transparent that you can make all sorts of changes and it will still work. That's the point of having robust, transparent mechanics. You KNOW what the effect is of changing the healing rules. You KNOW what the effect will be if you futz about with the plusses on magic weapons. That's the whole point.
Nope. I think after the initial surge of sales based on the name alone, 5E will tank and Ha$bro will sit on the IP for board/video game/novel/etc rights and we won't see a 6e for a long time.