Emerikol
Legend
I will confess I've only read the first and last pages of this thread. It seems active and anything active in the all D&D area is usually good conversation.
I do like to create most of the world (continent whatever) with the nations, rules, and major cities with stats. I definitely create the Gods and the cosmos and all the major religions in detail including the practices of priesthood and paladins if appropriate.
I like sandboxes so I will usually zoom in on a region and do that region in tremendous detail. That is the sandbox. I don't mind if the PCs want to leave but they realize that I've put a lot of effort into this expansive sandbox so there is consideration. At the highest levels though they are definitely stretching the sandbox and traveling other places.
I prefer an objective view of npcs and monsters. So their stats are their stats. I wouldn't want to make a creature a solo then a standard and then a minion as the group advances. That is another nick on 4e of course. I don't mind organic natural progression that represents the development of an enemy by natural advancement. So the BBEG could be a 12th level wizard in one adventure and a 15th level wizard later if it made sense the BBEG had advanced.
I'm very much into my players staying in actor stance. I realize this is just one of many choices but it's the approach I prefer. So I avoid metagaming like the plague. I agree with Pemerton on surprises. If it fits the backstory as known to me, I don't mind throwing out a surprise. I am cognizant that threatening the well being of "dependents" is an overused trope so I don't wear out that approach.
I'll try to get the rest of this thread read in the meantime.
I do like to create most of the world (continent whatever) with the nations, rules, and major cities with stats. I definitely create the Gods and the cosmos and all the major religions in detail including the practices of priesthood and paladins if appropriate.
I like sandboxes so I will usually zoom in on a region and do that region in tremendous detail. That is the sandbox. I don't mind if the PCs want to leave but they realize that I've put a lot of effort into this expansive sandbox so there is consideration. At the highest levels though they are definitely stretching the sandbox and traveling other places.
I prefer an objective view of npcs and monsters. So their stats are their stats. I wouldn't want to make a creature a solo then a standard and then a minion as the group advances. That is another nick on 4e of course. I don't mind organic natural progression that represents the development of an enemy by natural advancement. So the BBEG could be a 12th level wizard in one adventure and a 15th level wizard later if it made sense the BBEG had advanced.
I'm very much into my players staying in actor stance. I realize this is just one of many choices but it's the approach I prefer. So I avoid metagaming like the plague. I agree with Pemerton on surprises. If it fits the backstory as known to me, I don't mind throwing out a surprise. I am cognizant that threatening the well being of "dependents" is an overused trope so I don't wear out that approach.
I'll try to get the rest of this thread read in the meantime.