Obryn
Hero
Hahaha, stick around a bit.I could quite easily post a raft of criticism about 3E too - but it wouldn’t create a whole massive thread of people defending it as if I’d insulted them personally
Hahaha, stick around a bit.I could quite easily post a raft of criticism about 3E too - but it wouldn’t create a whole massive thread of people defending it as if I’d insulted them personally
The oddity for me is why, given all the RPGs in the world that people don't play, so many non-4e players felt (and still seem to feel) compelled to explain not only that they don't play, but why they don't play, and why those who do play are making some sort of suboptimal aesthetic judgement (eg sacrificing "simulation" for "gamism").
Look at the post just above yours. I've never heard of anyone entering thread after thread about 3E to explain that it's not really an RPG at all.I could quite easily post a raft of criticism about 3E too - but it wouldn’t create a whole massive thread of people defending it as if I’d insulted them personally
There have definitely been people saying "all HP damage above 0 is abstract". But I'm certainly ok with just because people say something doesn't mean everyone on the same side of the debate agrees with every specific item.
I agree with you here. Except that, for me, the Warlord goes much too far in making the cut irrelevant. Temp HP would be a far better solution for me. I'd even be OK with some system of capped healing (never above 50%, for example, though not meant to exclude other ideas). If a fighter with 100 HP was hit 10 times for a total of 57 damage, would you limit the Warlord to healing only 47, leaving the 1 HP/ hit as actual injury?
For me, 4E will be remembered as that On Brief Shining Moment where Martial characters had a seat at the same table as everyone else.
I was just going through my binder of 4E characters, and I discovered that I never actually played a wizard in that edition! For me, that's really saying something: I like complex characters who can do a lot of different things in all parts of the game. The fact that my most memorable character in 4E was a rogue, is... extraordinary.
I suspect that later on in the 5E life cycle that fair time may come again...
Look at the post just above yours. I've never heard of anyone entering thread after thread about 3E to explain that it's not really an RPG at all.
This is utterly contentious. Both the many/most - no reliable public polling has been done, and there is no evidence I'm aware of that suggests that 4e players were/are less than half the total player base, let alone significantly less.4e was such a radical shift, that while it held the name D&D, it didn't look, feel or play the same to many/most players. Whereas previous editions built incrementally on each other (1e to 2e, 3e to 3.5e) or at least tried to retain much of the overall feel even if the mechanics changed (2e to 3e), 4e wasn't an incremental change and it didn't try to retain any of the prior feel of D&D, instead being a completely unrelated game with the "Dungeons and Dragons" name attached.
I don’t think 3E was a RPG at all. I think it was a botched marketing scheme.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.