Sometimes the dice tell the best story in the form of 20s and 1s.
We were investigating some kidnappings and followed a ransom note to a blind beggar. After paying him 2pp, he gave us a note and released a small homing pigeon. The note said to follow the bird. As I read the note aloud I finished by saying, "Follow the pigeon." Our half-orc decided the pigeon was going to warn the kidnappers and needed to be killed. Our DM said he needed to roll a 20. We all tried to use strength checks to stop him, and he threw us all to the side and rolled a 20 to hit the bird.
Then we had to figure out where the kidnappers were some other way. Another player rolled a 20 and found a street urchin who knew where the kidnappers were. On our way over, the half-orc used a torch to cook his pigeon on a stick.
When we got to the kidnappers area, the half-orc decided to rush the kidnappers. We tried to stop him again to come up with a better strategy with a better chance of saving the victim. He beats everyone again except the last person who rolls a 20 and sticks his shield out and connects with the half-orc's head as he runs by to stop him. We decide to come around front and send the monk in the back. While we discuss terms with the kidnappers, the monk rolls a 20 to silently open the back window, and spirit the kid to safety while everyone is distracted. Then we attacked with everyone and finished the kidnappers off.
Yes those were not all attack rolls, but when the d20 gives you a 1 or 20, roll with it and tell the story.
