Spelljammer Converting Spelljammer creatures

Dodecahedra-philia will win out for me. I vote for the 12d12 option.

I see what you mean about the allip. Save-less effects typically require attack roles. Can we justify giving this thing some kind of divine (?), insight, force, or other bonus to AC?
 

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Dodecahedra-philia will win out for me. I vote for the 12d12 option.

Is +32 damage on that enough for you, or do you prefer the +48 of 1½×Str?

I see what you mean about the allip. Save-less effects typically require attack roles. Can we justify giving this thing some kind of divine (?), insight, force, or other bonus to AC?

Not from anything in the original material.

I'd be fine just accepting they are a "broken" Challenge Rating, but if I wanted to give them some mechanical protection from those sorts of attacks, I'd go for something like:

Ability Armor #1 (Ex): A gammaroid is so enormous that it ignores the first X points from any ability drain or ability damage attack it receives. (e,g, an attack that would normally do Y Dexterity damage would only inflict Y-Z Dex damage to a gammaroid).

Ability Armor #2 (Ex): A gammaroid is so enormous that it ignores the first X points from any ability drain or ability damage attack to its Dexterity, Intelligence, Wisdom, or Charisma. (e,g, if it receives an attack that would normally do Y Dexterity damage, the gammaroid only suffers Y-Z ability damage).

I prefer the first version.
 

Hmm, probably +48, but I'm not bothered much either way.

I like the first version of Ability Armor also, but I wonder if we can come up with a name that evokes the idea of Hardness (the SQ).
 

Hmm, probably +48, but I'm not bothered much either way.

Fine, I'll plug that into the Gammaroid Working Draft.

We also wondered about increasing the 1d6 points of damage "from being thrown about by the impact". Maybe 1d12 or 2d12? I don't want it to be that much, but I'd like it to be bad enough a 1st or 2nd level crewhand is seriously threatened by it.

I like the first version of Ability Armor also, but I wonder if we can come up with a name that evokes the idea of Hardness (the SQ).

Well "Ability Hardness", "Ability Hardening" or "Hardened Abilities" would be an obvious name.

Alternatively, we could riff of the various Resistances 3E creatures have, but I think "Hardened Abilities" has a much better ring to it than "Ability Damage Resistance".

How much should the "hardness" be, do you think?

I'm thinking somewhere around 8 points, so it'll likely suffer some damage from a powerful poison like a wyvern's 2d6 Con or a Colossal Monstrous Spider's 2d8 Str, but it won't even notice a weaker dose like a black adder's 1d6 Con or a Large Centipede's 1d4 Dex.

Although it's not really poison damage we're concerned about - since it has a great Fort save to protect against those - it's more things like a Lamia's 1d4 Wis drain touch or a Phthisic's 1d4 Int damage bite.

Don't forget ability damage/drain is doubled on a critical hit, so 8 points is the minimum we'd need to prevent it taking any damage from a 1d4 attack.

Hmmm... maybe we should make it 10 points of "hardness", so it needs something highly potent to affect it (e.g. a 2d6+ poison or a 1d6+ drain that's critically hits).
 



Fine, updating the Gammaroid Working Draft.

It lost my last update with the changes to the Ramming special attack, so I had to re-input those too.

Dang it, it's also lost the latest version of the Swallow Whole, too. I'll need to re-update the Gammaroid Working Draft.

Okay, that seems to be about it for the special abilities except we need to set a hp value for the "cutting a way out" portion of Swallow Whole.

I'm thinking either 50 hp like the SRD's Tarrasque our 60 hp like our Draeden conversion.

Either will do for me, so which do you prefer?
 



No, I mean 60 hp. It's not draeden big, but it's probably closer to a draeden than a tarrasque (at least on a log scale :p).
 

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