Well, it can only get one skill at max ranks. I think I'd probably do Spot if we just picked one, but Spot 52, Listen 51 ranks would also be good. Those are probably the best "bang for the buck" skills we can give it.
I'll take a look at feats later.
Yeah, that makes sense - Spot over Listen.
I'll take a look at feats later.
I think I saw from a previous post:
- 7 non-epic feats
- 27 epic or non-epic feats
So far (Epic):
- Dire Charge
- Superior Initiative
Other possibilities (Epic):
- Overwhelming Critical
- Devastating Critical
- Epic Reflexes
- Epic Fortitude
- Epic Will
- Epic Toughness (really redundant, but kind of thematic)
Other possibilities (non-epic):
- Blind-Fight
- Cleave
- Great Cleave
- Improved Bull Rush
- Improved Overrun
- Improved Sunder
- Endurance (redundant?)
- Diehard (redundant?)
- Toughness (really redundant, but kind of thematic)
So, so far we have
Improved Critical (bite), Improved Initiative, Weapon Focus (bite), Great Fortitude, Iron Will, Lightning Reflexes, Epic Fortitude*, Epic Will*, Epic Reflexes*, Power Attack, Improved Bull Rush, Awesome Blow, Snatch, Superior Initiative*, Endurance, Epic Endurance*, Diehard, Flyby Attack, Hover, Wingover, Cleave, Great Cleave, Overwhelming Critical (bite)*, Improved Critical (claw), Improved Sunder, Improved Overrun
which I think is 26 of 34 including 6 epic feats.
We've also had Multiattack and Improved Multiattack suggested. Of course, this is one of those unclear issues. While it has 3 individual natural weapons (1 bite + 2 claws), it only has 2 listings on the full attack line (bite, 2 claws). I think in the past we've allowed this to meet the prereq for Multiattack, but I don't think I've seen an official ruling on it. Are we agreed to allow Multiattack?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.