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D&D 5E Chaladin

gyor

Legend
I've heard people ask where is the Chaladin?

5e does sort of have the Chaladin Option 5e, and that's the Cavalier and his Sacred Weapon Channel Divinity power.





Add you Charisma modifier to one of your weapons attack rolls for a minute when used.

So it is possible to dump strength as a Paladin and rely on your Charisma mod, although its still not advisable to completely dump Strength.
 

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I've heard people ask where is the Chaladin?

5e does sort of have the Chaladin Option 5e, and that's the Cavalier and his Sacred Weapon Channel Divinity power.





Add you Charisma modifier to one of your weapons attack rolls for a minute when used.

So it is possible to dump strength as a Paladin and rely on your Charisma mod, although its still not advisable to completely dump Strength.
im hoping not. I like str or dex for melee attacks only.
 

Well even other Paladin's can use spells to help make up for a relatively low Strength.

And the Chaladin has the weakness that he needs to have shorts rests between combats, or he's nearly useless in combat, unless he invests at least something in strength. Also Charisma doesn't benifit damage rolls for the Chaladin. Still Paladins, especially cavaliers can afford to make Charisma a priority over Strength.
 

It's pretty pointless, really. Paladins only really need two stats in this edition, STR (or DEX) and CHA. It's not like in 4e where you were forced into a choice because you also arbitrarily needed WIS.
 

If Dex is a viable primary stat for paladins (finesse weapons I assume) I wonder how hard it will be to re-create a 4e Avenger with the 5e paladin's vengeance oath. It's a shame they will probably need houseruling to make 2-h weapons viable in this setup, so that they can stack Dex and wear light armor.
 

It's pretty pointless, really. Paladins only really need two stats in this edition, STR (or DEX) and CHA. It's not like in 4e where you were forced into a choice because you also arbitrarily needed WIS.

True, and with bounded accuracy, you don't need an them that high either, if you want some feats an 18 in strength or Dex and 16 in charisma is fine by the end of the game (especially since by that time you have various ways of enhancing accruracy).

Still the only way to get a 20 in Strenth and Charisma for none humans and Dragonborn is have only one feat max and it has to be feat that grants plus 1 in either strength or Charisma (not including rolling for stats)

An example a Half Orc can start with 17 strength, 14 Charisma and he can look forward to a max of 5 feats, +2 strength, then say Tavern Brawler/+1 Strength, then +2 Charisma, +2 Charisma, and finally +2 Charisma.

A Tiefling can start out with 15 Strength and 16 Charisma, then go Tavern Brawler/+1 Strength, +2 Strength, +2 Strength, Charisma +2, +2 Charisma.

Dragonborn can go 17 Strength and 15 Charisma, Tavern Brawler/+1Strength, Actor/+1 Charisma, +2 Strength, +2 Charisma, +2 Charisma to get to 20 strength and 20 Charisma.

Still I like feats, so I might go say for a Tiefling 16 Charisma and 15 Strength and go Mounted Combatant, not just to protect my mount, but to gain advantage against enemies while mounted which will boost my accuracy as well. Then go Heavy Armour Mastery to get my strength to 16, then Probably Ritual Caster. Then +2 Strength and Finally +2 Charisma, which nets me 18 Strength and 18 Charisma and 3 feats. 14 Constutition, 13 Intelligence, 8 Dex, and 10 Wis.

Okay this kind of went on a tangent, sorry.
 

If Dex is a viable primary stat for paladins (finesse weapons I assume) I wonder how hard it will be to re-create a 4e Avenger with the 5e paladin's vengeance oath. It's a shame they will probably need houseruling to make 2-h weapons viable in this setup, so that they can stack Dex and wear light armor.

Go TWF instead with the TWF feat, a pair of rapiers, I mean yeah Paladin's don't get TWF as a fighting style, so take armoured instead, you don't get your dex mod on off hand strikes, you get 1D8 from imprived smite on it instead eventually, and Hunter's Mark when you cast it, and Oath of Enimity. I'd also get Magic Iniate(Wizard) so I could cast Mage Armour on myself (a 1st level spell that lasts 8 hours).
 

Go TWF instead with the TWF feat, a pair of rapiers, I mean yeah Paladin's don't get TWF as a fighting style, so take armoured instead, you don't get your dex mod on off hand strikes, you get 1D8 from imprived smite on it instead eventually, and Hunter's Mark when you cast it, and Oath of Enimity. I'd also get Magic Iniate(Wizard) so I could cast Mage Armour on myself (a 1st level spell that lasts 8 hours).

Well the goal is to use a 2-h weapon and light or no armor.

I have 4e retribution avenger who's multiclassed wizard, so mage armor spell wouldn't be too much of a stretch, but it looks like 2-handers are out without houseruling.
 

I've heard people ask where is the Chaladin?

5e does sort of have the Chaladin Option 5e, and that's the Cavalier and his Sacred Weapon Channel Divinity power.





Add you Charisma modifier to one of your weapons attack rolls for a minute when used.

So it is possible to dump strength as a Paladin and rely on your Charisma mod, although its still not advisable to completely dump Strength.
I'm sorta confused by your post. Are you asking about the chaladin in 5E?

Honestly, I hope the chaladin died a bad death. One thing that really turned folks in 4E was the way every ability score was now an attack stat; it broke what people expected their charisma score to be about.
 

I hope the chaladin died a bad death. One thing that really turned folks in 4E was the way every ability score was now an attack stat; it broke what people expected their charisma score to be about.
im hoping not. I like str or dex for melee attacks only.
It's not like in 4e where you were forced into a choice because you also arbitrarily needed WIS.
I opened this thread because the CHA/STR split for paladins was one of the things that I immediately liked about 4e: STR for Lancelot, CHA for Galahad.

As far as I know, in 5e CHA is an attack stat for sorcerers and warlocks, so it's not like the edition doesn't have the technology.

I thought that 5e was meant to be some sort of "unity edition". Apparently not.
 

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