The example was extreme to be more demonstrative, to avoid the inevitable, "Well, *really* shortswords *are* as dangerous as longswords," branch of discussion.
The point is very simple. In the real world, weapons are not all of the same effectiveness, and the differences are not always minor, and some folks like that reflected in their games. This implies that there will exist strategies that aren't as effective.
F'rex, something not absurd: Swords are categorically more damaging than knives. But, if you have knives in your game, someone may like the idea of a knife fighter. This does not put an onus on the game to make knife-fighter as effective in combat as sword-fighter.
You would have us wipe out such differences. I'm arguing that while having some games built that way is fine, there isn't call for it broadly, in *every* game.
And I would say that if your game makes one strategy Obviously Better than any others, or it makes one strategy Obviously Worse than any others, unless there is a clash of tone or something, it's generally worse than if they were equal.
You believe differently, which is fine, but then you proceed to act as if I'm being inflexible and making some sort of ridiculous demand, which is less fine.
I have largely given up on Pathfinder, for example, as the strategy of "play a fighter and have fun" relies exclusively on GM fiat, and if you want to ensure you'll have fun, you need to play a caster, and probably a powerful one, just to make sure you're always relevant and always have something to do.
You want your type of game. I want mine. Stop berating me for what I like.
No, you're the one saying what others should or should not have in their games. That's the thing I don't accept.
Upthread you were being prescriptive (and I quote), "The core rulebook of whatever your game is should intentionally be designed such that no strategy seems inherently superior to any other..."
If you prefer to play by flexible rules, by all means, do so! But stop telling us what *all* games, should be, please, because not everyone is you.
So, apparently in a thread about your
opinions of what a game should be like, I'm not supposed to say what
my opinion is of what a game should be like, because not everyone is me.
Got it.
Ah, but you see, you no very little about my "way". Please stopy trying to infer that just because I argue that somethign should be allowed to exist that it is "my way".
So are you just playing devil's advocate or... oh, whatever.
In practice, I am not of a single way - I am a broad-spectrum gamer. I find things to like in most games - D&D and Shadowrun (which generally allow players to shoot themselves in the foot) and FATE-based games (which are far more forgiving of less-than-optimal choices), are both frequently seen at my table.
I don't understand the appeal of games like D&D where some choices are traps and pitfalls meant to ensnare the new player, but if you want to play them, more power to you.
They're just not for me.
I am making an argument for inclusion (games should be made in various forms for various tastes), while you are making arguments for exclusion (only your sort of game should exist).
You are making an argument for inclusion... provided I am excluded.
But, whatever, we're talking in circles at this point!
I like different things than you. We have both accepted this.