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D&D 5E Finally

Palladion

Adventurer
Thanks for all the replies!

Do Totem Barbarians still get the Hawk totem spirit which gives rage advantage on dex-based attacks?

What's the Path of the Open Hand features for Monks?

Are some of the Fighting Styles options that Fighters get, restricted to Rangers and Paladins?

What do College of Lore Bards get, and is there a limit on the type of spells a bard can learn through Magical Secrets?

Can Druids wildshape into elementals?

What do Abjurer and Diviner Wizards get?

Do the spells Phantom Steed, Prying Eyes, Enervation, Prismatic Sphere, and Wail of the Banshee exist?

What are of the border planes to the Material plane?

Do the various love goddesses like Aphrodite, Freya and Isis all just get Life as a domain?

Okay, there is a lot here, so my answers will be a little more brief...

Eagle totem does not give any Dexterity advantages.

Way of the Open Hand: "...ultimate masters of martial arts combat [...] learn techniques to push and trip their opponents, manipulate ki to heal damage [...] practice advanced meditation that can protect them from harm."

Yes, certain Fighting Styles are not available.

College of Lore: Bonus Proficiencies, Cutting Words, Additional Magical Secrets, Peerless Skill. Any spell (limited by level) can be learned with Magical Secrets.

Wild Shape is only beasts (as far as I can see at a glance).

Sorry, going to leave the listing for wizards schools for later.

Spells... yes, no, no, no, no.

Inner Planes are Elemental Planes and Elemental Chaos.

Light, Life, Knowledge and Life respectively.
 

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Ravenheart87

Explorer
Ugh! I hate that restore youth is still there. Kings and nobility in a campaign would never die of old age. They'd hire transmuters to keep them young. I don't understand the designers' thinking on this.
Well, in my campaigns high level wizards are VERY rare and don't really give a crap about kings and nobility and other such mundane people. They have better things to do and you can't just hire a mighty wizard. And let's not forget that this was possible in earlier editions too with other spells, so there's nothing new under the sun. If you could handle it before, you can do the same now.
 

Rune

Once A Fool
Ugh! I hate that restore youth is still there. Kings and nobility in a campaign would never die of old age. They'd hire transmuters to keep them young. I don't understand the designers' thinking on this.

In some campaigns, a 14th level transmuter would be a rarity.

Perhaps unique, even.

(Ninja'd with an example!)
 
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Palladion

Adventurer
Thanks for posting all this. I just registered to ask you the following: Does Force Cage have a save now? Or allow teleportation out of it? Does Shapechange still allow you to assume a form with a CR equal to your level? I appreciate it.

Forcecage has no saving throw except trying to escape by teleportation. Success on that saving throw allows teleport out, failure wastes the spell.

Shapechange is CR creature of your level or lower.
 

Palladion

Adventurer
What are the Eldritch Knight features? Can they use their weapon as an arcane focus?

Eldritch Knight: Spellcasting (all abjuration and evocation, except at certain levels), Weapon Bond, War Magic (bonus action to attack after casting a cantrip), Eldritch Strike, Arcane Charge, Improved War Magic.

I do not see anywhere at a glance about arcane focus.
 

Palladion

Adventurer
Congrats on the early book and thanks for taking the time to answer questions.

How about the Paladins Oaths? I am specifically interested in the nature oath?

Oath of the Ancients: Tenets of the Ancients, Oath Spells, Channel Divinity (Nature's Wrath, Turn the Faithless), Aura of Warding (resistance to spell damage), Undying Sentinel, Elder Champion.
 



FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
What does a wizard's spell focus do?
The basic rules does not go into it.

thanks again
 


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