Mistwell
Crusty Old Meatwad
The feat that gives +1 to a stat and a save proficiency fits this bill, imo.
It's boring, but it's important.
What's this feat called?
The feat that gives +1 to a stat and a save proficiency fits this bill, imo.
It's boring, but it's important.
It's more likely a matter of known spells. I guess there are two issues the system has often had that have come up:No, I'm saying that anything is moderation is fine. Cast 8 spells out of 10 each day with fire. But, don't prep 8 spells that you refuse to cast..
It really doesn't help much for a /weak/ save. A re-roll, like Advantage, is a greater advantage the better the first roll is. If you're trying to hit a DC 19 with a -1 penalty, it's not even quite as good as a simple +1.I disagree. Remember that by the time you're reaching levels where this is a big deal, fighters get Indomitable, which mitigates the effect of weak saves.
Resilient, IIRC; it's been spoiled a few times, including in the thread here.What's this feat called?
I guess we'll have to see what monster save DCs look like in the final version. In the bestiary, I found exactly two monsters with Wisdom save DCs of 18 or higher: Asmodeus and the pit fiend. Everything else was DC 15 or lower. And the fighter could easily have +1 or +2 on Wisdom saves with no feat investment, just from starting stats.I'll disagree with your disagreement.![]()
Indomitable - like advantage - is less useful than static modifiers at the upper end of the RNG. If I need to roll an 18 or 19 on my d20, rolling 2 dice won't cut it.
On the other hand, Indomitable is awesome when paired with proficiency in a save.
Even if he needs a natural 13, at those levels, proficiency would still be superior to Indomitable.I guess we'll have to see what monster save DCs look like in the final version. In the bestiary, I found exactly two monsters with Wisdom save DCs of 18 or higher: Asmodeus and the pit fiend. Everything else was DC 15 or lower. And the fighter could easily have +1 or +2 on Wisdom saves with no feat investment, just from starting stats.
Yeah, if the final save DCs are mostly around 13-14, then indomitable is ... mostly sufficient.I guess we'll have to see what monster save DCs look like in the final version. In the bestiary, I found exactly two monsters with Wisdom save DCs of 18 or higher: Asmodeus and the pit fiend. Everything else was DC 15 or lower. And the fighter could easily have +1 or +2 on Wisdom saves with no feat investment, just from starting stats.
Monsters are built basically like PCs, per surfarcher's analysis, and so are their Save DCs. They will have identical proficiency bonuses, and their stats can increase all the way to 30 in some cases. I would be completely unsurprised to see 18-19 regularly at high levels.What little data can be gleaned from comparing the bestiary to the Starter Set suggests average save DCs may have risen by 1-2 overall; ghoul save DCs fell by 2, giant spider save DCs rose by 1, wraith save DCs rose by 2, dragon save DCs rose by 2. That still wouldn't put many saves into the 18+ range.
Even if he needs a natural 13, at those levels, proficiency would still be superior to Indomitable.
This is a problem that Mike Mearls identified in an interview a while ago: The way resistance and immunity work in D&D, themed casters tend to be weak against the very things they should be strongest against. Fire mages are weak against fire monsters. Cold mages are weak against cold monsters. Necromancers are weak against undead (most necromantic attack spells involve necrotic damage, fear, or life-drain attacks).