Tony Vargas
Legend
Sadly, in a lot of ways.This is getting off topic, though. We all agree that there are different ways to play the game, and I have yet to see that 5E will exclude either side.
5e fails the sim 'purist for system' approach by being so Rulings-not-rules DM-driven (on which count it also presumably fails 'gamists'). It fails the verisimilitude/meat-hp crowd with Second Wind and HD and overnight healing.
Prettymuch, as with every edition, it 'fails' anyone not willing to cut it a tiny bit of slack.
(It's also got a tough path to balance and modularity, given the basic structure we've seen so far, but that's less about how you play the game, and more about qualities of the system, itself.)
Well, /of course/ we want fighters to pull off epic stunts from myth, legend, literature and the broader fantasy genre! CaGI, for instance, neatly models a classic genre bit. You've got your Inigo Montoya, right there. It's great stuff. It's gone from 5e, and there's very little to indicate that much of it may be coming back with the Battlemaster.Unless you want fighters to pull off the kind of mythic stunts they do in legend, of course. Those people are missing out.