Mark CMG
Creative Mountain Games
I think it's great that a DM can buy an adventure and run it without purchasing anything else!
This thread is about confirming this possibility.
I think it's great that a DM can buy an adventure and run it without purchasing anything else!
The module and the online supplement have all the monsters and magic items needed for the adventure.
The Basic PDF has all the rules to play characters up to 20th level.
The online supplement has all the additional spells referenced but not in the Basic Document.
difference between Basic and PHB is the character options when creating characters (plus feats and Multiclass rules)
Interesting. Anyone have HotDQ that can confirm there are Backgrounds in it?
There is certainly some stuff in the Starter Set adventure regarding Backgrounds and setting-related groups mentioned and encouraged that isn't strictly Basic material.
This thread is about confirming this possibility.
I was speaking as an owner of the module
It doesn't have backgrounds in it. It has a pretty cool page for tweaking backgrounds. There is a "Bond" chart to roll on in place of the bonds in the PH(B). There are also two "Optional Features" that replace the standard background features (Cult Infiltrator and Dragon Scholar). It is a neat way to help tie the characters to the events of the adventure better.
As for your bigger question, I think a DM with 5B could run this. I've read most of the PH(B) at this point, but the core resolution is exactly what's in 5B. There are Int (Investigation checks), Chr (Persuasion), and Str (Athletics) checks. Combat is combat. The characters aren't asked to make magic items, maintain fortifications, have aerial combat, underwater combat, or use THAC0s. At least as far as I've seen. I've read the first couple of episodes and skimmed the rest. Looking at the last episode, there is the potential for aerial combat, I suppose, but the necessary rules are there and...if it happens things have gone poorly.
If you have a specific thing you're thinking of, I might be able to answer it. But having looked through it I see no reason a DM would need the DMG or PH(B).
The supplemental PDF is necessary. Many of the monsters and magic items are not spelled out.
One touch I like is the paper isn't glossy. It will be very easy to write in this book.
"5B" I like that. I haven't seen that before. Did you coin it?![]()
Thanks for the info on checks and possible aerial combat. I haven't run one of those for a while. Might be fun even if it *does* come too that.![]()
Care to weigh in on the NPCs as monster stat blocks vs PC-type generated folks?
The...event...that would lead aerial combat is under the DM's control. It's a timing issue. So it isn't impossible to provoke.
Ah, so you've read it then. What's the deal with NPCs as either stat block monsters or as PC-type generated characters? Is it a bit of both? Are the "feats" or "features" of those types of stat blocks indicative of how they are made for 5E?