The Crimson Binome
Hero
I don't really feel strongly on this subject, either way, but I do feel that there's something to be said for keeping the narrative simple as a means of easing buy-in. A big explosion is easier to understand than some sort of contest of imposing wills in order to affect reality. Obviously, it's a matter of preference, as to how important that is relative to balance and playability.So if narrative justifies a double-standard, that double-standard should be that the narrative of magic is entirely subordinate to balance & playability.