You obviously never played these games and know very little about them.
So because you disagree with my review and assessment, I must not know anything?
Anyone who takes metacritic reviews as gospel is a fool.
I have my opinion, and I choose to back it up with Metacritic because it includes both the reviews of critics and fans, giving a broader opinion. It's more fair than just relying on how I felt at the time.
KotOR better than KotOR2? Not by a long shot.
KotOR 1 had an actual ending, rather than banking on a third game that never happened. The plot twist of KotOR was excellent, and the characters were better.
The end villain in KotOR 2 was better though.
NWN2:OC better than MotB? Are you insane?
Well, never played beyond NWN2, so I purposely didn't mention the expansion. I only compared NWN1 to NWN2
The story of NWN1 was weaker but I found several gameplay elements of NWN2 to be extremely slow and problematic, there were a lot of balance issues in some fights, and the toolset was much harder to use.
F:NV is one of the best CRPGs we've gotten in years, without question.
The question being how much can you credit Obsidian for that, and how much can you credit Bethesda.
They made the game in 18 months, so it's not so much making a new game so much as making a stand alone expansion.
And how had you not even heard of AP?
*shrug* There could be lots of reasons. Checking, it was out in 2009, and I think I was deep into Lich King that spring/summer.
Another reason is that Obsidian isn't a huge name in video games. They're noteworthy to us (D&D and Pathfinder fans) for making two d20 games, but otherwise they're just a lesser BioWare.
The vast majority of bugs in Obsidian games come from rushed development schedules and cross platform releases. Guess who sets these schedules? Publishers. RPGs don't make WoW/CoD/Madden money and these smaller developers get forced to cut corners and send code prematurely for QA. Guess who predominantly performs QA? Publishers again! Makes you wonder why the Kickstarter thing has been so successful.
And yet, many game studios still manage to become successful enough to eventually stop releasing buggy games.
Or prioritize patches to fix bugs.
Reading some reviews and a wiki page doesn't grant you authority to do a "let's consider what Obsidian is known for" post when you clearly don't know anything about them yourself.
But playing 1-2 extra games and eschewing Wikipedia & Metacritic makes you the expert?
Okay, I'm a little cynical/biased as I have less respect for "sequel studios". It's one thing to make your own hit game, and it's another to run with the name of another studio's hit game. (I have the same feelings regarding movies.)
It's fine to make your start with a sequel then adaptation before branching out into your own content. You need to show your chops. But so far Obsidian has made only one "Obsidian" game, and while the story sounds good, the game itself was average. And they immediately returned to the safe, warm comfort of other people's franchises.
They have another self-owned IP coming out, and we'll see how that goes. But if they're doing a Pathfinder game, they're still basing their studio on other people's franchises.
Now go play Alpha Protocol.
Added to my Steam wishlist. I'll keep an eye out for sales.