MoonSong
Rules-lawyering drama queen but not a munchkin
Already accounted the spell points somewhere in there, and the point is the spells known, yes the wizard only brings 25spells to the table each time, until you take ritual casting into account -something sorcerers don't have and even if youbtake a feat keeping a book isn't the most sorecerous thing to do- a wizard just needs to know a ritual and is already being more overal versatile.You have an odd definition of versatile. Being able to use metamagic to modify spell effects and being able to swap slots for other spells seems to be more versatile, not less. There's a lot more to versatility than max number of spells in your spellbook. Spells don't do any good if you can't cast them in an actual scenario (don't have them prepp'd, etc). In that context, the wizard only "knows" 25 spells (+5 Int modifier assumed + 20th level). Especially since the sorcerer can actually cast more spells than the wizard. They both use the same base table, but the sorcerer can use all of his or her spell points to buy extra slots.
Having metamagic is cool, until you get into the detailsdetails
Careful spell- only works for blasting and some combat spells like sleep.
distant spell- this is a cool one
Empower - a blaster metamagic, pass
Heighten- can be useful for certain fringe spells that force savong throws, but most useful for blasting
Quicken -another good one, but the hard limit of 1 non cantrip per turn hurts
Subtle - this is the kind of metamagic that is both flavorful and has some utility if you just had silence in your spell list...
Twinned- good at low level and increasingly useless, the kind of spells you want to twin are spells that already grow to include extra targets. Of course it is very good for magic misile but again that is blasting
The widespread need of concentration and reduction of utility of the spells themselves coupled with getting too little variety of them overall and at any time-not to mention you cannot just decide to change them tomorrow- is what I mean by reduced versatility.
The problem is, this isn't D&D 3.75. So comparing it directly with 3.5 rules is a mistake.
Ok lets compare like with like
Bard
Gets one extra skill
Gets expertise
Chance of an extra skill
Built in single target buffing
Spell list focussed on utility and buffing
Has light armor and the chance of even better armor
Gets d8 for hit dice
Gets all simple weapons and four martial ones.
Has more spells known .
Has ritual casting
Sorcerer
Gets the standard issue two skills from a limited list
Gets toy weapons
No armor, but dragon ones have the equivalent to good light armor
Gets d6 for hit dice - 1 extra if dragon
Spell list of limited utility mostly combat spells but specially blasting
Less spells known
No ritual casting
The so called extra slots are spent quickly in metamagic that given the limited spell list only work for blasting
The slot to point conversion is lossy so in the end it might even end up with less castings each day
The only good thing, more cantrips than anybody else -yay